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HITMAN 2016 (22.8 GB ) is a 2016 award winning stealth action assassin video game developed and published by IO Interactive. The game is sequence to popular hitman game series. You play the role of Agent 47, who is the best assassin in the world. Become the master assassin, as you travel around the globe to exotic locations and eliminate your.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/HitmanGamesAgent47
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This is a partial character sheet for Mr. 47 as depicted in the Hitman series of video games. For all other characters, see Hitman Games.
47
'Names are for friends..
so I don't need one.'
so I don't need one.'
Voiced by:David Bateson (English), Masaki Terasoma (Japanese), Philippe Dumond (French, 2002-2006), Jérémie Covillault (French, since 2012)
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To most, he is an urban legend, but to anyone who has encountered him and lived to tell the tale, Mr. 47 (sometimes called 'Agent 47') is the world's deadliest and most elusive assassin, with a 100% hit rate and an unfaltering dedication to his work.
Born in Romania in the sixties, he was made from the combined DNA of five of the world's most dangerous criminals. After being freed from captivity, he was recruited by the mysterious International Contract Agency (ICA), where he made a name for himself by embarking on missions no other hitman would touch.
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- 555:
- The barcode tattoo is a wacky intentional example. It's a fully legal bar-code in a day where bar-code scanning apps for smart phones are common, making the fact that it belongs to a dildo holder all the more noticeable.
- To those who don't get it, the barcode on the back of his head ends in a 47 (Agent 47). In some of the promotional materials for Absolution, it didn't end in a 47, and was in fact a Steam code.
- 10-Minute Retirement: He does retire after slaying his creator in Codename 47. But by the end of Silent Assassin, he realises that killing is all he knows, and retreats back into a life of murder-for-hire.
- The Ace:
- 47 is a peak-level human clone and master marksman who can fire any gun with minimal recoil, and usually land a headshot. He's also an expert at handling more exotic weapons, like sniper rifles and poison, and he knows at least three forms of martial arts.
- His physical condition is best exemplified in the 2016 Hitman trailer: he runs over ten kilometers in 36 minutes, with both his breathing and BPM normalizing within seconds of coming to a halt.
- It's not limited to murder, either. He's also a Polyglot, as mentioned below, and demonstrates expertise in a wide variety of fields, most prominently in the Opportunities and the Mission Stories of both the 2016 game and it's sequel, Hitman 2. Among his talents showcased, he can do some flair bar-tending, give someone a massage, play the drums well enough to impress Jordan Cross, an indie musician, well-versed in audio mixing apparently, he's good at playing the bongo drums, has implied knowledge of how to tattoo someone, knows how to be a real estate agent, as well as doing Yoga and understanding quite a lot about forensics (both of which make sense, given his profession). In other words, if there's something silly that he has to do to get him closer to his target, he will do it.
- Affluent Ascetic: 47 seems to live fairly sparsely despite the huge amount of money he earns as an international assassin. A large part of this is due to his lifestyle; he has to stay on the move and can't settle down, so a fancy house or car are out of the question, and he likely avoids elaborately prepared meals due to knowing all too well what a vulnerability they are (Hitman: Enemy Within indicates he likes fast food because it's anonymous and pre-prepared, leaving minimum risk). It's mentioned his bespoke suit is one of the few luxuries he can allow himself.
- Afraid of Needles: A flashback shows a preteen 47 being restrained and crying as doctors plunge a very large needle into his neck. Ort-Meyer's 'diary' in the C47 manual reveals he is deathly afraid of them: In a scene reminiscent of Hannibal Lecter, a pre-teen 47 overpowered some of the largest orderlies and stabbed the phlebotomist (Odon Kovacs) with his own needles, then got quietly escorted back to his cell. He's not so afraid of them that he's unwilling to use them as weapons, however.
- All There in the Manual: In Codename 47, his upbringing is detailed in Ort-Meyer's 'notes', as well as his relationships with the other staff.
- Always Save the Girl:
- At his core, Mister 47 is a nice guy who will always help a lady in need. In Codename 47, he squirrels one of Lee Hong's concubines out of his club in exchange for information. Take note, though, ultimately the job comes first: these women don't have contracts out on them. If a lady does have a contract on their head, like Dalia Margolis, Francesca De Santis, Alma Reynard or Vanya Shah, he'll kill them as good as any of his male targets. And of course, if clonking a civilian woman with a fire extinguisher is needed to complete a job, he'll do that too.
- Victoria is another laboratory-bred killer. 47 does not want her to end up being some organization's plaything like he did. He also prevents Diana's death at the hands of Travis (although he had to shoot her in the stomach to make it look like the hit squad succeeded).
- Anti-Villain:
- There has always been an internal struggle for 47. He was genetically created to kill. He knows that killing is often wrong (as you know from playing Silent Assassin), but it's the only thing he is exceptional at.
- The ICA and Mr. 47 feel they provide a vital service to the international community, since almost all of their targets are terrorists, drug lords, and just all-around evil people that need taking out. In the case of the Marrakesh mission 'A Glided Cage' in Hitman (2016), Diana makes a point to stress that the fate of a nation is riding on the hit, and he's messing with 'Quite the Powder Keg'.
- He isn't required to save Mei-Ling or other civilians, especially since it risks a lower stealth rating, but it is possible. Some of the harder challenges in Absolution require you to rescue bystanders from Wade and the ICA wet teams.
- Applied Phlebotinum: In addition to his amazing criminal lineage, Ort-Meyer threw in '47th chromosomes', endowing 47 with strength, speed, stamina, and intelligence well above the human norm.
- Asexuality:
- Agent 47 is presumed, but not proven, to be asexual. It's likely that Ort-Meyer removed his son's libido as part of his programming: 47 was bred to be a superior assassin, and a sex drive isn't very conducive to efficient killing.
- In Codename 47, he is kissed — on the lips — by a grateful rescuee, which results in a case of the jibblies. Mind you, said rescuee was a kidnapped girl who had been forced into prostitution, so the 'jibblies' might just be Squick from wondering what that mouth's been doing recently (which is in-character for a neat freak like 47).
- In the remade version of that mission in Hitman: Contracts, he just sneers at her grumpily. (And it's the only time he's ever seen looking embarrassed.) He may not be asexual, but could simply be too socially awkward to approach girls. Going by real-world psychology, having a mild or no reaction to the kiss would suggest asexuality more than a strong emotional reaction, even disgust.
- Then again, some forms of asexuality may also come in the form of sexual repulsion/disgust.
- This crosses over to The Movie, where Nika practically comes at him crotch-first at one point, and he goes so far as to use a sedative to get her off him.
- That said, 47 is willing to disguise himself as his target's lover in Hitman (2016) long enough to get her alone.
- Assassin Outclassin': In any mission involving rival hitmen coming for 47, the poor buggers are outclassed at at every turn.
- Funnily, one of the civilians in 'Slaying a Dragon' is planning a hit on the Triads himself! In the console remake (Contracts), you can break into his sniper's nest in the complex overlooking the park.
- The Spetnaz Agent in 'Invitation to the Party' is gunning for the same suitcase as you. Instead of breaking into Embassy safes looking for it, you could just let the agent steal it, then nab him outside the parking garage. What's interesting is that if you get the suitcase before the agent does, then he will leave the Embassy and try to ambush you near the dock. It's always best to just get him out of the way and keep him from springing any surprises on you. Like most enemies on this list, he is an optional target.
- Baseball Cap Man and Straw Hat Man. These guys are brothers, hired by Deewana Ji to comb the city for suspicious foreigners (that means you). Blue Cap will shadow you through the market, but he's very bad at it. Straw Hat is in a sniper nest above one of the plazas. Both locations are randomized.
- There's also the nagging matter of Purple Turban Man. The PTM is pretty damn weird and appears as a civilian on the map, but is secretly packing an MP5. He poses little danger to 47, but if he tails you back to Agent Smith's hideout, PTM will put a bullet in him.
- In one of the final missions, Mr. 17 will be deployed to put a quick end to your career. Mr. 17 is, as the name suggests, one of your 'brothers' who survived the Asylum attack.
- Blood Money takes place before/after a war between The Agency and their American counterpart, The Franchise.
- The objective of 'Murder of Crows' is to eliminate 3 hitters before they reach their target, the Secretary of the Interior, during a political speech.
- 'Amendment XXV'. Just break into the White House, assassinate the vice-president, and the Franchise plant who's out to kill the President. Simple stuff. (As for Mark Parchezzi III, he never did learn the lesson..Mess With The Best, Die Like The Rest.)
- 'Attack of the Saints'. There are 7 'sisters' to eradicate in the roadside motel. That includes the numerous Agency soldiers to be subdued in-between.
- 'Hunter and Hunted' and its accompanying mission, 'Rosewood'. Wade and his men take to the streets to find Victoria, gunning down everyone in their path. Three henchmen are deployed to Chinatown to find the informant, Birdie. The rest of them rendezvous at the girl's safehouse: Wade lingers in the boiler room in anticipation of a fight with the legendary Hitman—terrifying his henchmen, who fully expect to 'get the chair' because 'that lunatic wants a stand-off!'
- After Wade is killed (via exploding boiler), Lenny holding Victoria hostage with a grenade. 47 later finds him, drives out to the desert and leaves him to die.
- Attending Your Own Funeral: By way of a potassium chloride injection mimicking the appearance of death. 47 is sedated (but fully-awake) during his funeral service, all bought and paid for by his arch-enemy, Alexander Leland Cayne. Diana approaches the crematorium bed under the guise of paying her respects, and slips him the antidote orally. It's not your funeral; it's theirs.
- Unless you fail to wake up during the fake credit sequence. Then it is your funeral.
- Badass Armfold: 47 in his Silverballer poses.
- Badass Baritone: Courtesy of David Bateson.
- Badass Boast: In Silent Assassin, he gently reminded Diana that he doesn't 'perform ordinary hits', and so can charge whatever he damn well feels like. In Blood Money, he countered Mark Parchezzi's offer of friendship with, 'I can do whatever I'm paid to', and in Absolution, he stated without irony that he 'sold perfection' to the ICA for many years.
- Badass in a Nice Suit: One of the first things 47 ever saw of the world outside the asylum was a store in Little Italy which sold expensive suits. Needless to say, it influenced his taste in clothes quite a bit. He's rarely seen without it.
- Bag of Spilling:
- Agent 47 of the games can amass a literal armory of weapons in just one game, and by the the start of the next, the only weapons he has are his trademark Silverballers, his garrote, and maybe a syringe. What makes it an even sillier problem is the fact that the games are not chronological, and therefore, parts of one game can happen in between the levels of another game in the series, but 47 still has to acquire the same weapon multiple times in a row.
- Justified in the second game, as 47 had quit the life and was living with Father Vittorio, and he could only realistically store his Silverballers and a couple other things in the shoe closet he had there.
- Blood Money begins the game with Mr. 47 having freshly flown into the United States from his usual operating area of Europe and Asia. The loss of equipment there is justified, since getting an arsenal of guns past customs is fairly difficult. That said, while you don't have all of your kickass weapons, you do still start with five basic weapons, one in each broad category, including the Custom Sniper/W2000 Sniper, which was the ultimate rare weapon in the (chronologically) previous game, and very hard to obtain outside that game's final mission. Since these five are generally the best in their category — and the only guns you can upgrade — you're pretty much set for life.
- Contracts is a bizarre case, as the majority of the storyline of the game shows 47 fighting for his life after suffering a near fatal gunshot wound, the missions being mostly remakes of missions from previous games or flashbacks to, presumably, earlier missions in his life. The only mission taking place in reality is the final one. However, it's entirely possible to play the final mission after equipping yourself with weapons acquired during the hallucinations. Chronologically, Contracts also takes place after the Curtains Down mission of Blood Money, meaning aside from his dream armory, he still has his hideaway.
- Also justified in Absolution - 47's gone rogue, so he wouldn't have access to any large arsenals. He even loses his Silverballers and has to make do with just an unsilenced revolver and garrote for a while. This is why Sanchez gets the drop on him in 'Terminus'; 47 had no other silent weapons to use on him. Less justified in the transition from Dexter Industries to Death Factory, which is by entering an elevator, and from Death Factory to Fight Night, which is by climbing a ladder.
- Taken Up to Eleven in Hitman 2016 and Hitman 2. Even the Silverballer needs to be re-acquired, although it's one of the first unlockables.
- Bald of Awesome: Whether he's bald because of a side effect of the cloning or because it's deliberately invoked so as to leave no evidence is unclear. But there's no denying the man's lethal.
- Because I'm Good at It: The revelation that his mother was a laboratory beaker is too much for 47 to handle, and he abruptly retires, giving away all of his possessions and retiring to Sicily. When his friend and mentor Father Vittorio is kidnapped, 47 bites the bullet and finally accepts more work from ICA — supposedly to purchase intel on his friend's whereabouts, but eventually because he's fallen back into old habits. By the end of the game he's back to working for the Agency because, as he admits, he wasn't made for anything else.
- Been There, Shaped History: According to the Agent 47: Birth of a Hitman comic, he and Clone #6 are responsible for the decision to tear down the Berlin Wall. On a more personal and in-universe note, they're also the ones who killed Diana's parents.
- Being Personal Isn't Professional:
- Mr. 47 is old-fashioned and quite paranoid. He never meets face-to-face with his fellow agents if he can help it, and severs all support/contact once the job is done. If any of them dared to show up later with their hand out, he'd kill them. (As he threatened to do to Smith before the latter coughed up some diamonds.)
- The murder victim in 'Meat King's Party'. This was a great moment to demonstrate how cold-blooded 47 is. Demented stuff like this in any other series would’ve been a really dramatic moment. Instead, 47 is just like ..ok, at least I don’t have to escort her out.
- In Blood Money, 47 would rather let Diana die in a hail of Franchise bullets than accept an assignment from her in-person, even if he admits he'll miss her company. His stance in Absolution hasn't changed: 47 states in his personal log that he takes no pride in killing her. But rules are rules, and if she deliberately crossed the Agency then she had to expect repercussions.. Even after he learns the truth, it takes him a while to warm to Victoria and quit perp-walking her around town at gunpoint.
- Best Served Cold: 47 and Kovacs cross paths again when he's an adult: 47 kills him with a poisoned syringe in the jugular vein. After that, sedatives and poisons became a regular part of his repertoire (perhaps to show he has overcome his fear of syringes).
- Big Damn Heroes: 47 kicks in a church door when he comes for the Sheriff. This causes a panic in the pews, until they grasp that Skurky is the one to worry about.
- Bling-Bling-BANG!:
- 47's signature weapons are a pair of custom stainless steel AMT Hardballer pistols, with stylized fleurs-de-lis engraved on the slides and Pachmayr American Legend grips. The Ballers play a major role in the Absolution mission 'Birdie's Gift', when they are put on prominent display in a gun shop, and the sole objective is to retrieve them.
- The W2000 might be the most expensive item in 47's arsenal, considering only 176 were made.
- Blood Knight: He tries to lead a peaceful life between the first two games and his initial goal in Silent Assassin is simply to find Father Vittorio. However, he keeps working for the Agency and realises in the end that assassinations are all he's really suited for, and he goes skulking back to ICA.
- Breaking the Bonds: At the start of 'Operation Sledgehammer', Sheriff Clive Skurky takes a piss break after interrogating 47, leaving him completely alone. This gives 47 ample opportunity to untie himself. C'mon, Clive, you were doing so well up until that point.
- Briefcase Blaster: The foil-lined Sniper Case allow you to carry a disassembled Sniper Rifle around in a briefcase without suspicion, as sniper rifles are too large to be concealed in 47's jacket. There are also a couple of other suitcases for assault rifles which come fully-assembled. Also a subversion, as these suitcases are so long that somebody should be asking questions.
- Call to Agriculture: In Silent Assassin , he resigns to go harvest tomatoes in Sicily. It's implied to be over a number of years, as the dates of birth of the five fathers sets Codename 47 somewhere in the mid 1990s and Silent Assassin is set in the early 2000s. The irony is that he's still in disguise, posing as an unassuming gardener.
- Captain's Log: 47 takes over Diana's briefings in Absolution.'Personal note: Diana saved my life. Although the grounds for her termination are just, I take no pride in this assignment.'
- Characterization Marches On: I NEED TO USE THE BATHROOM. Ah, memories. In the first game 47 was more of a blank slate; Bateson's narration is a bit more working-class, and there's none of that snobby attitude you've come to expect from 47.
- Chessmaster: In Hitman (2016), Jasper Knight was a renowned chess player who has defected to the Soviet Union. Your second 'test' as an Initiate is to 'kill' an actor resembling Knight in a controlled setting at ICA headquarters. 'Knight' spends a good portion of his mission pondering a chess conundrum given to him by an ambassador he murdered (with ricin-coated chess pieces, no less). 47 may also alter the chessboard, and there is a Challenge to solve the problem.
- Cloning Blues: He doesn't seem too fazed by it anymore, but he did enter a monastery for a few years after killing his creator and realizing he's not a normal human. In Silent Assassin he confides to Father Vittorio that he wasn't born in the traditional sense, and frets that he has no soul because of it.
- Cloning Gambit
- The barcode comes into play in the final level of H:C47: If you try to break into Ort-Meyer's inner sanctum, the reader will scan you as Mr. 47 and gas you to death. Game Over. But if you drag the body of a Mr. 48.. aha! The reader couldn't tell the difference, so it lets you in. Pay your respects to Ort-Meyer by blowing his head off.
- In H2, one of your toughest opponents is another runaway clone. Feel free to dress up in your brother's clothes. (After all, when 47 first picks up his headset, he pretends to be Mr. 17.) It will work much better than your own suit, plus you can take his rifle. Just get to the exit before the mobsters catch wise. (It's even possible to hide his body in a specific part of the office so that the guards don't get suspicious at all.)
- Clueless Chick Magnet: His interest in sex is below zero, but that doesn't stop Mei Ling and an intoxicated gambler in Vegas from draping themselves over him.
- Coat Cape: 47 wears his suit in two different ways: Tie in, and tie out. He leaves his jacket unbuttoned mainly in the cutscenes and outdoor levels (the tie moves freely in-game when you're crouching or turning quickly). He cuts a Dracula-like figure in cutscenes, especially with that shiny red inlay.
- Cold Sniper: With a good scope and a silencer, you should have little difficulty making a clean hit of it.
- Combat Pragmatist: Willing and able to use pretty much anything in a fight, from marble busts and bricks to pianos and electrified fences. His unarmed combat style is best described as 'brutally efficient', as expected of a combination of Krav Maga, Jiu-Jitsu and Escrima.
- The Comically Serious:
- 47's reaction when he's accosted by a Vegas swinger.
- Or better yet, his frustration with a roadside motel for serving him bourbon in a coconut. ('Anything less..festive?' could be David Bateson's driest line reading ever.)
- Some of the more goofy disguises can result in this due to 47's dead-serious personality, such as a clown costume or a Chicken Outfit (both of which come from Blood Money).
- There is also the conversation he can have with a bodyguard while wearing a flamingo mascot outfit:Bodyguard: So.. That's a great outfit. I'm thinking it must get pretty warm in there though.
47: It's insulated.
Bodyguard: Huh, imagine that. Guess it would have to if you're supposed to wear it for hours and hours every day. Do you, you know, get to use it at home? For parties and things like that I mean.
47:(dryly) No.
Bodyguard: Right, right. I, eh, I have a friend that is into that sort of thing. Cosplay, assuming imaginary identities. He says it's very liberating. Takes him out of the stress of everyday life and work, you know?
47: Not really.
Bodyguard: Yeah, I guess it's different when you do it for a living. How's the pay?
47: Sufficient.
Bodyguard:Nice! Okay, good talk.
- Complexity Addiction: According to 'Overachievers', he and Diana apparently both have a love for making their assassinations as absurd or convoluted as possible to show off.
- Conspicuous Gloves: 47 also a pair of black leather gloves as part of his signature look, presumably to avoid leaving fingerprints. Having said that, he will go without them when wearing a disguise. His new ensemble in Hitman 2016 lack the gloves, but he dons on the Elusive Target variants of said suits (Colorado and Hokkaido being the exceptions so far).
- Conspicuously Selective Perception:
- 47 reaps both the rewards and the pitfalls of this. On the one hand, guards and witnesses take no note of the six-foot-tall bald guy with a bar code tattoo on his head stomping around the scene (as long as he doesn't do anything criminal directly in their line of sight) and are always taken in by his disguises, no matter how little he resembles the person he's impersonating. On the other hand, security and police pay attention to him and only to him. NPCs can traipse through restricted areas, pass through security checkpoints without being scanned for weapons, and run around openly carrying firearms without upsetting anyone. If 47 does any of these things in front of a guard, the penalty is death. This is justified in one level of Contracts: The targets have only done business anonymously, and the target you can disguise yourself as is a tall, bald guy.
- This is less the case in Absolution and the 2016 Hitman, where no disguise is foolproof and there will always be at least a few people eying him warily (especially those wearing the same uniform as 47).
- Consummate Professional: This is 47's defining character trait. 'Bodies found'? What is this, Max Payne? GTA? Gamers today have no panache, damn it. The series puts emphasis on stealth from Silent Assassin and onwards, with players reaping rewards for completing a mission with minimal tools and no alerts.
- Corporate Samurai: On occasion, 47 will be asked to break into an office building and stab all the encrypted files in their sleep.
- In 'Graveyard Shift', he had to scale the the Patronas Towers to hack the schematics of a missile shield from Charlie's computer.
- In Absolution, he turns up in Dexter's weapons factory to look for Hit-Girl. Once he sees Victoria has been moved to another location, he murders the man in charge of her examination, Warren Ashford, then wipes the server so nobody can pick up where Warren left off.
- Counting Bullets: The Agency believes in minimizing collateral damage and any unwanted attention. If 47 unloads more than 1 bullet per mission, his score will suffer.
- The Cowl:
- Played up to the nth degree in Absolution. Characters in the same room as him (like Victoria) are bathed in sunlight, while 47 is cloaked in shadow.
- And then there is Dramatic Thunder whenever 47 emerges in the open air of Chicago.
- Hiding is a major factor in this game. Even a dark corner of a room can be enough to cloak a sneaking Hitman from prying eyes. Look for things to hide behind on levels, like crates or dumpsters, or just turn off the lights. Nobody will bother what they can't see.
- Cradling Your Kill:
- If you've poisoned or tranquilized someone.
- 47 does this to Dr. Ortmeyer seconds before he snaps his neck ('You broke my heart, my son.'), and clasps hands with Diana after he shoots her non-lethally.
- Crazy-Prepared: Given his long list of skills to learn how to blend in, he counts as this. The 2016 game shows that he's mastered quite a number of skills, such as massage therapy, playing the drums and cocktail mixing. He also seems to be carrying wigs to allow him to impersonate certain people in the same game.
- Crimefighting with Cash: In H:C47, if 47 slips up and leaves any evidence behind, he has to pay for the ICA 'Cleaners' out of his own pocket. Get spotted too many times in Blood Money, and the police will release a facial composite of 47 which will hit newstands before your next mission begins. All is not lost however: notoriety can be reduced by paying specific bribes at the end of each mission. There are three levels of bribe: one which reduces your notoriety by 15 points (bribe witnesses), one by 40 (bribe the police), and the last by 100 (obtain a new identity), no matter what level your media exposure has reached.
- Cutscene Incompetence: In every Hitman game apart than Absolution, Agent 47 is shown to be the ultimate predator who is nigh-impossible to ambush. Absolution disregards this, and the cutscenes frequently leave 47 with egg on his face: Failing to wire Sanchez, failing to rescue Victoria multiple times, and getting framed for the murder of a hotel maid and becoming the target of a citywide manhunt to name a few.
- Cutscene Power to the Max: Interestingly, if 47 completes the 'It won't be Stealing' challenge without raising attention, nobody in the gun shop will notice 47 ripping off the Silverballers. He'll even pose dramatically for ten seconds with his gun barrels in the air.
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Tropes D-G
- Deadpan Snarker:
- One of the joys of Hitman is listening to Bateson's bone-dry delivery.
- In 'A Dance With the Devil', there's a clue to the hitwoman's real identity: it's the scantily-clad 'singer' in the Shark Club. She's up on stage, butchering a torch song, as the waiter ogles her body and mentions how lucky they are to hire her on such short notice, even if her singing is 'terrible'. Mr. 47 deadpans, 'I hadn't noticed', but Bateson's inflection is withering.
- Death Glare:
- In Absolution, Birdie asks 47 if he's crazy. 47 responds with a glare that says, 'I know where you park your car (and I own C4).'
- There is also this bit, if 47 manages to get close to Janus:Janus: You know.. You remind me of someone I met a long time ago. A young boy in Romania..
47: Tell me more about this.. boy.
Janus: Ah, the boy. I remember his eyes better than anything. Ice cold. Defiant.
- Defector from Decadence: When he learns of what Travis has been doing to Victoria and the other girls, he states 'I can no longer be a part of this,' and goes to war against the ICA. Up until the hit on Diana, he had always followed his orders without question.
- Depending on the Artist: The only things generally agreed upon is that 47 is white, bald, taller than average and has a barcode tattoo on his head.
- In Codename 47, he looked like a generic white guy, and the barcode had numbers under it (although 2000's graphics downgrades them to dots).
- Silent Sssassin and Contracts portrayed him with some noticeable asian features. The numbers in his barcode are now gone.
- In Blood Money and Absolution, he is a very buff, angry looking guy. The asian features are gone, and the numbers are missing in BM but reappear in Absolution.
- Hitman (2016) and Hitman 2 portray him as a slim and handsome man who is mistaken to be on his 30 or 40s, a full 180 from the thug we saw in BM and A. The numbers on the barcode have disappeared again.
- Determinator: He's not the type to surrender (unless it can give him an opportunity to attack), as he states to himself in 'Hunter and Hunted' (Hitman: Contracts, not the level of the same name in Absolution) and to Birdie. The problem is, Diana knows this and will promptly yank 47's leash if he's getting in over his head.
- Dirty Business: If the dark, bleak fever-dreams of Contracts mean anything at all, 47 certainly does feel some guilt over his line of work.
- Don't Fear the Reaper: His original character model was meant to evoke the Grim Reaper. You can see it in the loading screens where his face is overshadowed, making it resemble a skull. Still, if you need rescuing from a Chinese brothel or a redneck jail, there's no one better to have your back.
- Doom Magnet: 47’s flawless record has made him the most-highly paid assassin at ICA and a bogeyman in the underworld. But having that kind of notoriety is no good thing.
- The Dreaded: Few people have ever heard of him, but those who do know of him as someone who can strike before you even know what hit you. It's always fun when your targets are on the run and shit-scared — they don't experience fear very often. ('Bald fuck is comin' to KICK MY ASS!!' - Blake Dexter).Blackwater Park guard: I heard about this guy. I just wanna say: if Roy's right, we are in short supply of kryptonite.
- In Blood Money, it's implied that he became something of a national urban legend.
- In the 2016 game, it's even possible to invoke this for an assassination: In the Hokkaido mission, the very sight of 47 in his suit is enough to cause Erich Soders to die of shock.
- Even the Guys Want Him: Invoked with the occasional mook in Absolution:Elite Blackwater Guard: Cute guy. Too cute.. almost.
- Face Death with Dignity: In Paris, 47 calmly knocks back drinks as the police raid his hotel. The menu reveals the Police Inspector, Albert Fornier, is an escaped Target whom 47 is still intent on killing, 'even in my death'. You always remember the one that got away.
- Feet-First Introduction: 47 upon his arrival in United States—specifically, Baltimore. It's used again for a foot chase in 'Run For Your Life'. His shoes are still smoking from the hotel explosion!
- Firing One-Handed: 47 always fires a pistol in impractical ways. Then again, he is super-strong and gifted with keener senses than most.
- Flawed Prototype: His creator considered him this, due to his individuality, free will, and ability to comprehend and question morality. Although, these abilities are what make him so good at what he does. See Super Prototype below.
- Flower Motifs: The lily symbol of the series. It's based on the fleur de lis, the official symbol of the French Foreign Legion. 47 apparently forgot where it originated from by the time Ort-Meyer summoned him back to the Asylum. The symbol is most often spotted on your pistol grips and rifle suitcases.
- Frameup
- In Blood Money, the Vice-President of the United States is murdered by a lowly janitor with no known motive. In truth, the 'janitor' is Mark Parchezzi III, a cloned assassin hired by the Veep to assassinate his boss, President Steward. 47 counters by killing both Mark and the Vice-President before the hit can go down. It was Alexander Cayne's intention to reveal the 'real' instigator of the attack by pinning it on 47—believed to have been killed by Diana—and claim credit for apprehending the killer whilst covering up his own involvement in the plot.
- In Absolution, Blake Dexter slits the throat of a hotel maid and places the knife in 47's palm, leaving him unconscious at the scene of the crime. This puts the Chicago P.D. on the hitman's scent for the first time.
- Friend to All Children:
- In the manual illustrations for Silent Assassin, he's shown playing chess with a black child sitting beside him on a plane. 47 seems to have a weak spot for kids, particularly Victoria who reminds him so much of himself.
- In the first Tie-In Novel, 47 rescues a group of children from a pedophile ring leader and leaves them with Father Vittorio.
- Gangsta Style: In the reveal trailer for Hitman (2016), 47 turns his pistol to the side before killing a target. This makes the casing eject straight into the air so he can catch it.
- Genetic Engineering Is the New Nuke: 47 isn't just a mere clone. Besides being extremely proficient with weapons, and stealth, not having a single hair on his body, and a giant barcode tattooed on the back of his head, he is stronger, smarter and faster than the average human. This makes him a valuable commodity to those wishing to jump-start their own cloning programs.
- Girls Have Cooties: 47's shiver of disgust when Mei Ling kisses him.
- Gold Fever: 47 is a gold bug. In Silent Assassin, he demands that his fees be deposited in gold bars in a secret Swiss bank account.
- Good Morning, Crono: The Asylum Training level opens on 47 strapped onto a bed in a padded cell. An enigmatic voice orders him to wake up and releases the straps. After donning the Suit, and with the voice as his guidance, the game starts.
- Go-to Alias: In Codename 47, he uses the name Tobias Rieper as his cover identity. He drops it in Silent Assassin, telling Mei Ling to not call him by that name. As of Hitman (2016), he's begun using it again.
- Grumpy Bear: This trait really comes to the fore in the United States. A frowning Mr. 47, in a tiki robe, holding a drink with an umbrella in it? Worth the price of admission.
- Gun Nut: Weapons are the tools of the trade for any professional contractor. There are many different weapons that can be used to perform your work: pistols, shotguns, rifles, SMGs sniper rifles, belt-fed machines guns, explosives…
- The Gunslinger: Head shots all day long! If we needed confirmation, in 'Til Death Do Us Part', there is an Easter Egg which occurs if you shoot a small silver coin at the far left of the mansion. This causes the wedding guests to start clapping for 47.
- Guns Akimbo:
- His weapons of choice are a pair of modded AMT Hardballers, dubbed 'Silverballers'. Of course, if the game is played right, 47 almost never actually uses them: dual-wielding the Silverballers is inaccurate and often a waste of bullets. If you put Laser Sights on them, you can see that they shoot off-center. (In Silent Assassin, they even count as two separate gunshots, so you'd never actually use them for a perfect run.)
- Every pistol and some submachine guns have an unlockable, dual-handed version in Contracts, ranging from the pathetic Silenced SG220 all the way up to the mighty Magnum .500! More than enough to kill anything that moves.
- Hand Cannon: The AMT Hardballer, one of the first tools supplied to 47 by his tutor Dr. Ort-Meyer. (Seems your daddy wasn't all wrong.) Your Ballers will have the last word in most arguments. In Silent Assassin, they are so overpowered that they send anyone on the receiving end flying and in Blood Money they can be upgraded with a long slide and Magnum ammo.
- The Striker pistol from 2016, which is a nod to the broken physics of the Silverballers, and makes your target get Blown Across the Room in glorious ragdoll style.
- Hawaiian-Shirted Tourist: 47 in his complimentary kiki robe. The coconut with an umbrella in it really seals the picture. This is his default outfit for 'Attack of the Saints'.
- He’s Back: Twice. See 'Suit Up of Destiny', below.
- Hero Stole My Bike: Beginning with Lee Hong's powerboat, 47 has developed a habit of killing people and stealing their rich-man cars.
- In 'Anathema', players have the option to loot Vito's body for his car key, than tear out of the mansion in a red Ferrari.
- Contracts takes place moments after the slaying of Dr. Ort-Meyer. Feel free to rob the dead and steal his Audi. Mission complete.
- Clobbering the medic in 'Hunted and Hunted' (Contracts) will yield his ambulance key. 47 drives off while giving a snappy salute to the border agent.
- After completing the hit on Diana, 47 goes off-script and borrows her car. After parking somewhere on the outskirts of Chicago, he drags Victoria out of the car and sets it on fire with a trail of gasoline to cover his tracks.
- The kicker is when he finds Birdie's chicken bus/pigeon coop lying abandoned in Chinatown, then drives away in it.
- Wade drives to Chicago in a custom 1950 Mercury coupe, which 47 helps himself to.
- Add insult to injury: Not only does the Patriot lose the wrestling match, 47 steals his tour bus. (Which then gets blown up by The Saints, anyhow.)
- Near the end of the game, 47 steals a Hearse from the church where he killed Sheriff Skurkey.
- In Hitman 2016 and 2, most levels have multiple exits, some of which include stealing vehicles. From basic clapped out cars in Sapienza to Viktor Novikov's helicopter in Paris, there's usually a vehicular escape option. Some involve stealing the keys first.
- Hidden Eyes: In a rare Western case, some Hitman artwork has 47's unrealistically shrouded in shadow.
- Hidden Depths:
- In the 'Bangkok' mission in Hitman 2016, Agent 47 (disguised as Abel De-Silva, a replacement drummer) can actually play the drums quite well. Either he's prepared for this exact situation in case he actually had to play them, or he actually has some hobbies outside of killing people.
- In 'The Author' mission, if he disguises as the superfan, he calls out author Craig Black for some poor writing he noticed. In the mission briefing for the level, it's implied he read the books on the way to the mission just in case he needed to talk to him.
- Situs Inversus shows that he knows several Yoga moves. Given his flexibility, he likely does Yoga outside of missions. He's also shown to be able to prepare sushi rolls, although Yuki Yamazaki will say it's terrible unless her favorite kind of fish has been added, the highly poisonous Fugu (Pufferfish).
- In Chasing Ghosts, taking place in Mumbai of Hitman 2, 47 can pose as a painter and actually does paint the picture in question.
- Hitman with a Heart: It hard to tell where the line is with 47, but Diana assures us he does have one. 47 is not emotionless. Rather, 47 is rarely put in a situation that causes him to need to be merciful.
- Unless canon demands it (which is extremely rare; as in 2 cases), the ICA won't touch civilians, and they keep their collateral damage to a minimum. Travis must have dozed off during that part of the initiation meeting.
- Silent Assassin shows that 47 ducked out of contract killing to work as a church gardener in Sicily. He cares enough about the priest there that when he's kidnapped by the mob 47 reveals himself to the Agency to rescue him.
- Absolution cements this, with Agent 47 willing to betray the Agency in order to carry out Diana's request to protect Victoria. It's like he is protecting his little sister. He is also shown to be visibly bothered when he performs the contract on Diana, having to convince himself she's just another target.
- In general, 47 does care about the people he considers his friends. That list just happens to be exceedingly short.
- Holy Hitman: Agent 47, dark ops man of the cloth.
- Ort-Meyer's death was a big moment for our protagonist to start questioning his own reality. He doesn't really 'get' religion. He wanted to do good. Helped with the garden and the church.
- He donates vast sums of money to the Catholic Church and to an orphanage in Chicago, and he lives an incredibly spartan lifestyle (his suits being his one luxury), never dipping into his reserves except for emergency funds.
- In 'Til Death Do Us Part', 47 can jump the soused clergyman, preferably in the kitchen as he's wetting his whistle. His clothes open up a new action prompt: 'Perform Ceremony', in which 47 marries the couple off.
- When 47 brings Victoria to the orphanage, he attempts to repay the favor with a fat envelope of cash, but Sister Mary respectfully declines it, telling him she knows he's donated a considerable amount to them already.
- Homeless Pigeon Person: In Blood Money 47 collects a pet canary in his travels, and is obviously fond of it. When Cayne's men raid his hideout, he is forced to (painlessly) kill the bird so it can't distract him or give away their presence.
- Homosexual Reproduction: 47 is the result of a warped experiment that combined the DNA of five Ace criminals - all men - in an effort to create a perfect killer.Frantz Fuchs: His nose is very much like mine. Handsome devil!
- Hyperspace Arsenal: That's our 47, can conceal a shotgun while wearing a chicken suit, is unable to carry a pair of scissors and a screwdriver at once.
- In the first three games, 47 can carry around 20 pistols without spoiling the line of his suit in addition to three micro-Uzis, a trio of knives and a Sawed-Off Shotgun, so long as the player has unlocked the relevant weapons (or used the 'giveall' weapon cheat from C47.)
- Also in C47, the eponymous character can put certain small items away inside his jacket. When he switches to swimming trunks in order to infiltrate a sauna, the same animation of him putting things away into his jacket is used, making it look like he reaches inside his own chest like in Videodrome [!].
- The sequel, Silent Assassin, takes the middle road. You can only carry a single 'large' weapon, be it a Katana, an AK-47, or an anti-materiel rifle — but you can still stuff a lot of small arms inside your shirt: 3 different knives, 8 pistols, a revolver, a small SMG, a sawed-off shotgun, a bottle of anesthetic and his trademark piano-wire.Also notable is that he can apparently transfer this entire arsenal to the jacket of another disguise in a matter of seconds. Contracts allows him to carry even more pistols.
- Blood Money went marginally more reasonable by only allowing 47 to start out a mission with one handgun, one SMG, and one unconcealable weapon alongside his non-gun equipment (although this one would be placed in the ICA crate). Any collected handguns and SMGs can still be concealed on 47's person.. but the inclusion of an ICA weapons storage crate could allow the player to feign realism.
- Blood Money's customizable SMG can be modified to about the size of a large assault rifle. Despite this, it still counts as an SMG.. meaning 47 can still tuck it into his jacket.
- Your convenient carrying case used to be able to fit all guns. 47 has a specially-fitted case for his W2000, so it doesn't make sense that he could arrive with a W2000 and leave with a Dragonov (in Contracts). This was fixed in Blood Money: Your can't stuff just ANY old rifle in his sniper case.
- Special mention goes to the coins in this specific entry which 47 can throw to create a distraction - there is always one available from the inventory, no matter how many have already been thrown. 47 can even walk through metal detectors with them.
- In Absolution it's now a standard. 47 can now conceal his Silverballers, two identical handguns, a light machine gun, a sniper rifle, a remote explosive and an entire gasoline can on his person with no change in mobility (For reference, a syringe takes up as much inventory space as an axe).
- In Hitman 2016 and Hitman 2, he carries most items inside his suit, and any large weapon like a sniper rifle or an axe, he places onto his back. Although he can only carry one large weapon, he can hold an infinite quantity of smaller items, such as scissors, pistols, coins, and other such items. Hitman 2 let's 47 bring along his briefcase, which is useful for carrying around sniper rifles and other weapons (they're illegal to carry openly, unlike in 2016, where the briefcase wasn't an option).
- IKEA Weaponry: Is that a sniper rifle in your pants or are you just happy to see me? 47 disassembles and re-assembles his W2000 with ease, but even with his speed, there's still a five-second wait. Averted with the later entries, and the later 'Sieger 300 ghost' sniper rifles in Hitman 2, as they don't need assembling.
- I Owe You My Life: 47 could not hide his gratitude toward the anonymous French doctor who extracted a bullet from him in Contracts. In the first mission of Absolution, he admits some reservation about killing Diana, even if she's guilty of ransacking The Agency for personal gain (the official cover story), since she took a terrible risk to save him from the crematorium in Blood Money.
- I Work Alone: Not counting Agent Smith's rare appearances, where he's usually the irritating comic relief. Diana sometimes helps during mission too by giving intel.
- Iconic Outfit: The black suit / black gloves / red tie combo.
- Iconic Item: The Silverballers, fiber wire, and (to a lesser extent) the W2000 rifle suitcase.
- Icy Blue Eyes: Meant to highlight his cold, professional personality. In Hitman 2the Constant is able to recognize 47 by his eyes alone.
- Implacable Man:
- 47 can take a bullet to the face and keep walking (and shooting).
- It's made clear in Silent Assassin and Absolution: if you had anything to do with hurting his friends, 47 will hound you to the ends of the earth. Snowstorms, security nets, bulletproof windows, snipers, wet teams, helicopters, tanks, exploding buildings.. Nothing fazes him, only slows him down, and he'll always adjust.
- Once a contract has been accepted, both by the ICA and 47 in his own mind, he can't be called off. Numerous marks in the games have tried to beg for mercy, bribe him, or threatened him, none have succeeded. The only time the contract gets invalidated is if the contract itself has that specific stipulation if 47 doesn't kill the target in a specific way/time.
- Improbable Aiming Skills:
- For all intents and purposes his accuracy is perfect, only inhibited by any mechanical flaws of the weapon he's firing. Notably, he's able to kill two targets at once with a sniper rifle. This was later made more silly with the Striker pistol in Hitman 2016 and 2, which has the same properties as a sniper rifle, but as a Hand Cannon!
- In Absolution, the 'point shooting' mode can be used to kill multiple targets with laser-precision in a miniscule window of time, similar to the level 3 Dead Eye in Red Dead Redemption. If you're not careful, you can get misses or non-lethal hits.
- Improbable Weapon User: Although it's easier and often cleaner to use the fiber wire or a gun, 47 is perfectly capable of killing people with items like scissors and syringes, or knocking them out with soda cans and bibles. All of these can be thrown - which can be quite useful considering the gun tends to draw suspicion while scissors and syringes (somehow) do not.
- In the Blood: Somebody pissed in this Übermenschen's gene pool.
- Given his reluctance to abandon his calling, even during his periods of unemployment (or his stint as a monk), it can well be argued that killing is in his blood — though on some deep level, 47 knows it's unethical to raise child soldiers, which is why Diana safeguarded Victoria with him.
- In Love with Your Carnage
- Just watching old tapes of 47 at work makes Sergei's heart go pitter-patter. He and Mr. X agree that a natural born killer wouldn't just up and 'retire', and they resolve to look him up.
- In Blood Money, Mr. 47's exploits have made him something of an urban legend in the States. (The Brits might be sworn to secrecy, but you can bet Agent Smith and Alexander Cayne blabbed all about it.) Now, every two-bit spy and third-rate assassin wants to take a crack at the 'bald killer clone'. It's at the point where Blake Dexter—a Texas businessman who shouldn't even have an inkling who 47 is—hops around like a schoolboy when he spots the barcode.'This ain't no fuckin 'P.I.'! This is a GHOST! This is a MYTH! This is a fuckin' HITMAN!!
- Ink-Suit Actor: Believe it or not, 47's original appearance was not intentionally modelled on David Bateson, his Voice Actor. 47 was designed before Bateson joined the project. Bateson was recording something else entirely, and overheard that IOI needed a voice actor. He loved the premise, did his bit, got hired, and the rest is history. However, as the years have passed, the developers have used the similarity between him and 47, and have at least partially modelled some of his aspects onto 47.
- Infinite Supplies: In Absolution, we learn that 47's regular tailor, Tommy Clemenza, supplies him with a new suit whenever the old ones get torched (in the same way Q forks over a new watch for 007 in every movie).
- Insignia Rip-Off Ritual:
- Before 47 leaves the sanctuary, Vittorio hands him a rosary necklace to try and influence him to live a life of peace. Since 47 knows he won't find inner peace, he leaves the rosary behind at the church. (Note that in the original build, 47 was supposed to carry a rosary with him throughout the game as a strangulation weapon, but it got Dummied Out).
- At the conclusion of 'A Personal Contract', 47 expresses his disgust with The Agency by switching off his earpiece. Later, when he decides to resign from The Agency, he cuts open his barcode with a razor blade.
- Item Get!:
- Each time 47 reclaims his Ballers in cutscenes, look for him to raise his arms to the heavens. He always does it.
- In Codename 47, before you enter the U'Wa village, take the Idol out from your pocket and hold it out in front of you. If you don't, the villagers will most likely attack you, especially if you're in a soldier's uniform. Otherwise, 47 will hold it aloft like Belloq in Raiders of the Lost Ark, and the tribesmen will tell you to see the chief.
- It's Always Sunny at Funerals: 47's 'funeral' takes place at a private chapel somewhere on the upper east coast with dozens of assassins in attendance. Not a bad turnout for a Romanian freak of nature. Once the sun rises, Alexander Cayne arrives with his spin team to record your death for posterity. Ultimately, though, it is just a wake for Cayne himself. (Overlaps with Cue the Sun.)
- It's What I Do: In Absolution, 47's opening narration ends with: One day, I will think of this as just another job. After all, this is what I do. Here the trope works both as a starting point for the plot (the target being a trusted associate of his) and grimly describes to newcomers how the game mechanics will unfold.
- Jack Bauer Interrogation Technique: In Absolution, he shows a greater willingness to torture his victims for information, particularly if time is of the essence. He waves a gun in Victoria's face until she coughs up the reason behind Diana's betrayal, threatens to bury Lenny alive in the desert, breaks Sanchez's arm, and stomps on Skurky's bullet wound to make him squeal before he dies.
- Kick the Dog:
- Fatally shooting a mail carrier who could connect you to the ICA.
- Played for Laughs in Absolution when 47 sets up a delivery man to get murdered in one of the cut scenes. You can avenge him by poisoning his sushi, however.
- Kick the Morality Pet: Breaking the neck of that yappy little bird. (That's not kicking a puppy, that's just being careful.)
- Kick the Son of a Bitch:
- The 2nd time Ort-Meyer's death is shown (in Contracts), the old man feebly tries to crawl away, then reaches an arm out to 47, who brushes it off like a fly at a picnic.
- Near the end of Silent Assassin, '17' will start crashing a couple of your missions. He's no pushover, but 47 will kick his corpse in disdain, calling him a 'lesser Hitman'.
- Kleptomaniac Hero: In Hitman, it's a given that 47 is supposed to pocket any loose stuff he sees.
- Knight In Sour Armor: 47 always wears a grimace, even when rescuing people and doing good.
- Lantern Jaw of Justice: Sprouts one in Absolution.. along with a very mysterious chin scar. Both have disappeared in Hitman 2016.
- Last of His Kind: As far as 47 can guess, he slaughtered all of the remaining 'Class 1' clones in Ort-Meyer's laboratory. A few years later he runs across an inferior model, Mr. 17, performing jobs in India and in St. Petersberg, so.. who knows? Maybe there's more out there. If there are other survivors of the project, they must be keeping a low profile if Cayne couldn't locate them.
- Limited Wardrobe:
- 47's trademark outfit is a black, two button notch lapel two piece suit, a white dress shirt wth pinstripes, and a red silk tie. In Blood Money, the suit is apparently custom tailored at the price of $5,000 (which is about right for a bespoke suit of that quality), as indicated by the penalty for failing to retrieve it from a mission.
- In Absolution, he even makes a stop at his usual tailor to get a new suit before the big finale. Lampshaded by Tom the Tailor.
- The punchline comes at the end of Codename 47: During the final battle, we see that each of the 'Mr. 48s' is wearing the exact same suit. That, right there, is the end of any notion that Hitman might somehow, if you think about it long enough, make sense.
- Lampshaded again in Absolution, should a C.P.D. officer manage to stick you up.'Well well well! The silent but deadly assassin in his Gay Republican outfit.'
- The 2016 game finally gives some other clothing options, with suits from the previous games returning and some more casual outfits being available starting outfits in some levels.
- In some of the earlier games, he had different outfits in certain missions; In Codename 47, he wears DPM fatigues complete with a bandana in the jungle and in Silent Assassin, wears local garb in Nuristan complete with a turban.
- Living Legend: In Silent Assassin he is dismissed as a 'rumor'. In Blood Money he is promoted to 'myth'. In Absolution, he is referred to as a 'legend' by his fellow assassins. As the Shadow Client says in Hitman 2016, 'You define the art, and it defines you.'
- Locked Out of the Loop: It's plain to see 47 that has utmost respect for Diana, as she's saved his bacon more than once. The only time he showed impatience with Diana was when she kept the existence of The Franchise from him until after they shot him, and later when she insisted on meeting him in-person; however this, too, was part of some grand design.
- Master of Disguise: The gimmick of Hitman is his ability to steal clothing off the backs of NPCs, both good and evil.
- Master Poisoner: He has a large collection and knowledge of poisons. Sedatives, Lethal and Emetic Poisonsnote being some examples.
- Master of Unlocking: Hitman was one of the early stealth series to use lockpicking several times during a mission, before games like Dead to Rights and Fallout caught on. Generally this becomes less and less useful as the games go on, as later stages rely on use electronic locks and keycards.
- Metaphorically True: When talking to his targets while in disguise, his dialog tends to be vaguely threatening and foreshadows their impending doom or his true purpose.
- Mighty Whitey: Downplayed because his ethnicity is all over the place, but 47 is a pale-skinned man that destroys two major drug smuggling routes in Latin America.
- In Colombia, Pablo deals in curios as a front for his drug syndicate; lately he's been looting precious artifacts from a local U'Wa tribe (real-life aborigines in Colombia, here portrayed as ooga-booga guys in leopard skins). They agree to help out
Indy47 when he returns their gold idol. - Don Delgado is a highly-respected Chilean winemaker who is also secretly a cocaine supplier. Even after he is killed, his mourners in the Colchagua Valley still don't want to face the truth.
- In Colombia, Pablo deals in curios as a front for his drug syndicate; lately he's been looting precious artifacts from a local U'Wa tribe (real-life aborigines in Colombia, here portrayed as ooga-booga guys in leopard skins). They agree to help out
- Miser Advisor: Not exactly an advisor, but 47 has a habit of bilking his 'clients' for all they're worth. When the Agency asks 47 perform a job for them in Silent Assassin—a mission which transpired after they agreed to fund a global rescue effort for his missing priest—-he says that he is to be paid triple the going rate (which totals out 100,000 USD), in gold. Curiously, he is not at all greedy for money apart from a proud belief that he is worth three hitmen put together.
- Mix-and-Match Man/Mixed Ancestry:
- Hatched from the DNA of four of the world's most wanted criminals, along with material donated by the good Doctor himself.
- Lee Hong: A Chinese crime boss, he murdered his own uncle to take control of the Red Dragon Triad. 47 inherited Hong's Super Reflexes: Even in his advanced age, Lee Hong was pretty spry with a sword.
- Pablo Ochoa: A Colombian drug lord. He eluded death for so long by killing anyone who tried to prosecute him, including a judge. 47 inherited Pablo's durability (see Made of Iron): Pablo could shrug off being shot over a dozen times in the chest and head.
Side note: Pablo was excised from the remakes and sequels, likely because he is a silly parody of Tony Montana. In Blood Money, his role is filled by Don Fernando Delgado, an ex-Colonel who ran the secret police back in the days of Pinochet. He shares with 47 a fondness for small animals (in his case, butterflies) and an appreciation for the finer things in life. - Frantz Fuchs: Eldest in a family of balding xenophobes. A former member of the Hitler Youth, he was schooled in the art of terrorism by his father. 47 shares his knack for disguise and for MacGyvering tools.
- Arkadij 'Boris' Jegorov/Boris Ivanovich Durushka: A staunch Kazakh anti-Communist. Boris was thrown to the wolves by his father, a dedicated apparatchik, so he ran away and became a gun smuggler. 47 inherited his Combat Clairvoyance. In the original, Boris is able to detect 47's presence from several rooms away. Watch out for this one.
- Dr. Otto Ort-Meyer: The man who put the whole project together and ran the cloning program from his asylum in Romania.
- Mob-Boss Suit Fitting: Tommy Clemenza's clothing store. Tom keeps 47's old outfits and a weapon or two in the back room.
- Money to Throw Away/Nice to the Waiter:
- Silent Assassin and Absolution are the only stories where 47's motivations are entirely altruistic. (He still gets paid for his altruism, though.)
- While tailing a car in the Netherlands, he solicits a hooker to distract the wheelman, and just to be sure, he hands her $1000 instead of the going rate of $250.
- In Absolution, 47 casually tips a hobo while on his way to see Birdie, though he tosses the coin into a cup that was apparently full of scalding coffee. In a later mission, 47 gives the same hobo a $20 bill. Perhaps not coincidentally, the tramp is entirely unhelpful to the police when they question him about 47's whereabouts, and he just babbles nonsense until they angrily kick him out.
- Morality Pet:
- Mei Ling, Agent Smith, Father Vittorio, Victoria, and the few animals he keeps.
- Also, in the supplemental material, the young 47 (normally as stone-cold as his old man), starts crying when a runaway lab rabbit which he adopted as a pet died and is buried, much to Dr. Ort-Meyer's surprise.
- Most Definitely Not a Villain: You are a huge mutant bald guy who looks like Pluto from The Hills Have Eyes, there's a barcode the size of a license plate on the back on your head, and every cop and his grandmother knows about 'Mr. 47' and how to identify him.. yet all you need to do is wear glasses (not even a wig!) and stand 2 meters from them and they won't recognize you. You would think that would make identifying him rather easy. On the other hand, nobody notices when the only cook in the house suddenly loses all his hair and grows half a foot taller. This trope is lampshaded and discussed in 'Skurky's Law'.
- Must Make Amends: 47 promises to fulfill Diana's dying wish: protect Victoria, and 'don't let her turn into you.'
- My God, What Have I Done?: Though he did manage to rescue Vitorrio from the mob, he left around 20 corpses scattered around the church. In his shame, 47 drapes his crucifix on the splintered gate and leaves. ('I wasn't made for this.' - such a powerful line.)
- My Name Is ???:
- Det. Faulkner litters Chicago with a poster reading 'Have You Seen This Man?' and a question mark over a bald figure.
- In Blood Money, if you manage to kill the target without raising your Notoriety at all, the newspaper will report on a 'Silent Assassin' on the loose and print a front-page splash of the victim (the primary Target). If however, you accrued a minimum amount of Notoriety (10 points or so), but still weren't identified, then the paper will print a silhouette of a featureless, bald man with a '?' for a face.
- Mysterious Watcher: When 47 takes leave of Victoria, he refuses to confirm whether he'll be back, instead saying 'I'll be watching'. Indeed, he rents a flophouse directly across from Sister Mary's orphanage. In the epilogue, he watches her and Diana reuniting through his sniper scope. Looks as if he and Diana are back to their old arrangement of communicating at a distance.
- Naytheist: Vittorio understands why 47 can no longer remain at the sanctuary, but he gives him a crucifix to remind him of the good things in his fellow man. 47 discards it as he passes through the church threshold, as a hitman has no need for such things. Still, he never came right come out and said he doesn't believe in God—just the idea of redemption (hence 'The Gontranno Redemption'). It’s understandable, seeing as he seriously fears he doesn’t have a soul due to his unnatural 'conception' as a test-tube baby, literally designed to be a killer. Despite all of this, he is still shown to be extremely supportive of the Church, with most of his money being donated to it.
- Nerves of Steel: 47 is renowned for his unflappability, even when he's shot and smoke grenades are raining from the windows. Rarely does he even raise his voice. Once—and only once—his eyes widen. (When The Saints track him to a motel and blow it to pieces with an RPG.)
- Noble Demon: Although he is an assassin willing to kill civilians in brutal and creative ways for large sums of money, 47 does have the occasional rule he avoids breaking. In addition to his Friend to All Children nature, he also avoids harming and killing people other than his target if at all possible. Granted, that's more out of a sense of professional pride than any moral scruple.
- No Hero Discount: 47 is responsible for re-stocking all of his hardware and ammo. The Agency is only obliged to give him free intel, and sometimes not even that! (In Blood Money, Diana e-mails him hints for a steep fee.)
- Nominal Hero: A firm anti-hero. If 47's targets weren't all evil, and if it wasn't for his handful of Morality Pets, 47 would have no virtues at all.
- Not Distracted by the Sexy:
- 47 brushes off the attention of some very comely ladies, including Mei Ling ('You are my number one!'), 'Eve' the spider-lady, Diana herself, and even Traci Lords[!].
- Towards the end of Absolution, players have the option of tailing Layla (Dexter's moll) into a panic room. Once there, the game soundtrack is replaced with striptease music as Layla attempts to seduce 47 before quickdrawing a hidden pistol on him. The only reason she even gets that far is because 47 wants information from her. (While easily-missed, look carefully and you'll see 47 automatically equips his Silverballers for this scene.)
- Not Good with People:
- 47 was not brought up by normal parents in a normal life. He can't stand normal people, he moves like a machine because he thinks like one, and he executes his moves and strategy with perfection. Animals, especially small ones, such as birds and rabbits, seems to be one of the only things 47 display any true fondness towards. But just as with anything else in his life, he will kill any pet he has in his possession without hesitation, if they pose a liability to him.
- His social skills seem to have improved considerably by the time of the 2016 Hitman and Hitman 2. Sure, his social life is as empty as it always was, but he's become significantly more adept at engaging in normal social interactions and faking a variety of personas in order to get closer to his target.
- Not in This for Your Revolution: Though he glumly agrees to..yawn..go rescue the President, 47 demands his inflated salary up-front, and also makes it clear he wants nothing to do with the CIA's internal wars ('Skip the patriotism, Smith.')
- Not So Stoic:
- Diana's apparent betrayal in Blood Money causes him to shout 'Bitch!' out loud, marking the only time he ever has been verbally aggressive on-screen.
- There's also learning that Diana took Victoria away from the doctors. His face is one of abject horror that she was subjected to the same brutality he was.
- To add to this, in Contracts (which is mostly 47's fever dreams), you can see a ghost in 'Traditions of the Trade'. The ghost and, in fact, the entire haunted part of the hotel isn't in the Codename 47 version. It seems to be an implication that his macabre trade does bother 47 on some subconscious level.
- Nothing Personal: Don't take it personally if he kills you with a nailgun; it's just business.
- Obfuscating Stupidity: 47 has a few charming scenes where he passes himself off as some dumb tourist.
- Older Sidekick:
- Emilio Vittorio, also known as Padre Vittorio or just Padre, is the guy who convinced 47 to relinquish his life of violence and serve God instead. Vittorio is supposed to be in his mid-sixties, but he can still dish out punishment if you damage his church. Just ask Sergei.
- Tom the Tailor is an old hand for the Chicago mob who supplies clothes for the ICA. He keeps backup suits for 47 at the ready, just like Alfred Pennyworth.
- Older Than They Look:
- Among his other talents, 47 has the miraculous ability to age backwards. According to Hakan Abrak, Production Director for Hitman 2016, Hakan states, 'Hitman doesn't have an age, so he's timeless.' They are going with a Bond approach with age, it seems, as Hitman 2016 takes place after Absolution, as eveidenced by one of the intro cutscenes showing various kills from each game in the series.
- Believe it or not, the barcode on his head (640509-040147) isn't random. The first section of it is his birthday, September 5th, 1964, meaning, as of the 2016 game (Set in 2019), he is 55 years old. However, given the implications of Class One cloned tissue being relatively ageless in Codename 47 (it keeps the Five Fathers looking very young despite their advanced age), he might as well be ageless.
- In the 2016 game, civilians and guards describing him speculate him to be on his thirties of late forties. His medical file in Hokkaido describes him as being physiologically in his early twenties.
- One Last Job: In exchange for a free hit or two, Diana agrees to use her connections at ICA to find Vittorio. But 47 isn't looking to get back into the business.
- One-Man Army: Holy Hell, can 47 pack a punch if the stealthy approach doesn't work. It speaks to his status that in Absolution, ICA Director Travis send an entire platoon with rockets and ATVs to solely take him down.
- One Size Fits All: At no point does the game prevent 47 from donning a jacket because it's the wrong size; only if it's a unique NPC who can't be easily impersonated. The albinos and other hitmen have no problems with disguises, either. Female NPC's generally won't fit for obvious reasons.
- Only in It for the Money: So much so that, when Diana warns him that the Franchise are coming to kill them both, he still demands to be paid before he'll take the fight to them!
- He has no problem with being manipulated by a Shadow Client in Hitman (2016), so long as the money's good.
- Interestingly, it doesn't look like he uses the money for anything not work-related. Most of it he seems to give away to the church. At one point he implies that his insistence on payment is to keep up his professional reputation.
- Papa Wolf/Parental Substitute: In Absolution, 47 behaves like an over-protective dad to Victoria, with Diana filling the maternal role. Talk about a weird family unit!
- Paper-Thin Disguise: He's capable of disguising himself into almost any role despite the fact that he could look nothing like the locals of wherever he is, much less whomever he's disguised as.
- This comes to a ridiculous conclusion in Absolution where wearing a uniform makes you more recognizable than wearing the signature outfit of a specific person. Apparently every cop in Chicago knows every other cop in Chicago by height, but Hope's town eccentric could change his face completely and nobody would notice. This changed back to a more reasonable system in the 2016 Hitman.
- Perfect Poison: A staple of his arsenal.'Mostly floral extracts. Belladonna, hemlock, aconite. It's designed to be fast and efficient.'
- Perpetual Frowner:
- You'd be forgiven for thinking 47 is actually physically incapable of smiling.
- He almost smirks at Blake Dexter when the latter is interrogating him about the whereabouts of his son Lenny.
- Player Headquarters:
- These will be your Hideout for the duration of the first game, where 47 can practice with test dummies and a shooting range to test the various weaponry you’ve acquired. In Silent Assassin, he continues to live and work out of the Gontranno Sanctuary, keeping the seat warm for Father Vittorio even after he admits the chances of his survival are slim. In Blood Money, Cayne hounds 47 to a sinister-looking basement, with a few sticks of a furniture, a canary and some rats to keep him company.
- Contracts had a weird one. 47's headquarters at the time was his apartment, but he was rather busy bleeding out on the floor during the game itself. Instead, the player headquarters is the training room, which has a central room full of all the collected weapons you've found throughout the game.
- Polyglot: According to the subtitles, 47 knows enough Mandarin to get by, and probably some Russian as well.
- By the time of Hitman 2016 and Hitman 2, it seems that 47 is fluent in Russian, French, Italian, Moroccan Arabic, English, Swedish, Japanese, Spanish, Hindustani, German, and Thai in addition to his native Romanian.
- Posthumous Character: Played with in Blood Money. Cayne reveals pretty early on that he's killed 47, the missions themselves simply flashbacks, and the final level is at his funeral. And then he gets up in the middle of his last rites.
- Power Loss Makes You Strong: The point of Absolution was to strip 47 of his money, his Sat Nav, his weapons, and his support network and force him to make do with blunter instruments.
- Progressively Prettier:
- His face in Hitman 1-4 wasn't ugly by any stretch of the imagination, but it was definitely the face of a criminal. Gaunt, meaner, more moblike. He's changed considerably since then. The wrinkles have been smoothed over, and the camera loves to watch him disrobe, if you lean that way. (He's also buff as hell. He doesn't skip training, that's for sure.)
- As of the 2016 game, the fact that an Identical Stranger happens to be a male model is probably a good indicator of his looks. Even the chin scar is gone.
- His face was changed again in Hitman 2 to be more angry looking and more life-like than in 2016.
- Private Eye Monologue:
- Codename 47 opened each mission with a wry commentary on Hitman's surroundings. It was gradually phased out (indeed, the narration only shows up once in Contracts during a C47 flashback) before disappearing in Blood Money altogether.
- ..until it makes a comeback in Absolution. Now that his handler is dead, the briefing files are read aloud by 47.
- Properly Paranoid: He doesn't buy for a second that Diana needs his help in 'Requiem'. A moment's hesitation is all she needs to syringe him.
- Public Domain Soundtrack: Agent 47's Leit Motif, ever since Blood Money, has been 'Ave Maria'.
- Rapid Aging: In Absolution we see flashbacks of a younger, already-bald 47 being experimented on. Averted in his adulthood; he apparently no longer ages. Ort-Meyer probably aged up the clones until they were where he wanted them then stopped them from aging further.
- Razor Floss:
- The fiber wire: a thin strip with reinforced handles. It's the only weapon which 47 cannot drop (You'll find it in Ort-Meyer's training zone and in Vittorio's 'garden' shed), and after that, it'll stay with you forever. It's glued to your hands!
- It's not entirely clear if a person is asphyxiated with the wire, or if it cuts into their neck and severs some blood vessels, or both. Other people have suggested that it severs the spinal cord.note
- Redemption Failure: In the second game, 47 abandons the life of crime to become a gardener for a priest, yet he's forced back into it when his employer is kidnapped. In the end, he realizes that he can't just turn his back on the business of death, and returns to working for the Agency full-time.
- Retired Monster:
- 47 at the beginning of Silent Assassin. He soon resumes his bloody trade, if only to initially save the priest who took him in. At the end, he leaves the Priest to go back to working for the Agency.
- Somewhat in Absolution as well. Diana points out that Victoria is very much like him (both were bred to be super assassins by unscrupulous individual) but Victoria hasn't really gone through the Training from Hell or programmed as heavily or been forced to kill. She has a chance to leave the life behind and be normal. 47's goal is ensuring that she had the choice he never really had.
- Road Runner PC: Guards never mastered that all-important skill of running and firing. Besides, you can still outrun them in a foot chase.
- The Ruins I Caused/Unflinching Walk: 47 stylin' and profilin' his way out of Hope. Though in fairness to baldy, he wasn't responsible for this town's destruction.
- Sarcastic Confession: Seems to have become very fond of doing these in the 2016 Hitman and Hitman 2.
- Save the Day, Turn Away: In the second and fourth games, 47 turns his back on a church and walks away in penance for the carnage he committed inside.
- Scannable Man: The only known characteristics of 'the Hitman' is that he's a Caucasian male with a tattoo on the back of his head.
- Secretly Wealthy: As a high-profile assassin who charges ridiculous rates for his services and isn't know for splurging, 47 is unsurprisingly incredibly wealthy.
- Self-Made Orphan: He unknowingly kills his genetic templates at the bequest of Ort-Meyer, then executes the Doctor himself, who was the closest thing he had to a father.
- Senseless Violins: 47 hides his WA2000 in a guitar case during the events of Hitman: Enemy Within.
- Sherlock Scan: In Absolution, fire trails = predicted enemy pathfinding. 47 can also pick up on conversations from several meters away, implying a degree of super senses, and the HUD highlights items that can be used to killing.
- Shrouded in Myth:
- This is a minor plot point in Blood Money. The journalist is skeptical when Cayne claims he took down 47—someone whom his own agency denies even exists. He needs hard proof before he'll print the story. Each and every piece of evidence given to him is taken from the missions the player has to play.
- In the Absolution mission 'Terminus', Blake refers to 47 as 'the ghost, the myth.. the Hitman!', and in the mission 'Skurky's Law', a detective trying to piece together the murders is in disbelief that no one can I.D. the titular assassin.
- Shown Their Work: All of 47's incredibly badass Quick Time hand-to-hand combat moves are real-life techniques from escrima, krav maga and jujitsu.
- Simple, yet Opulent:
- To a casual observer, 47 is an unpolished man in a funeral director's suit. Wasn't retail, homie.
- The first Tie-In Novel explicitly points out that expensive clothes is one of the few luxuries a journeyman like 47 can enjoy.
- The Snack Is More Interesting: 47 has such low regard for Lenny Dexter as an adversary, he casually munches on an apple as Dexter is forced to dig his own grave.
- The Sociopath: Averted for the most part. While 47 has no qualms about killing anyone, be it a civilian or a non-combatant if they are a threat to his mission, he does show signs of morality and clearly cares about certain individuals. Notably he is willing to help Father Vittorio and Lei Ling and Diana even when he clearly doesn't personally benefit from it.
- Closest he comes to playing this straight is in Hitman: Blood Money where he canonically kills multiple civilians that he suspects might be a threat to him, shows no genuine care towards any individual and is much more greedy than in any other entry in the series, going as far as demanding compensation even when his own life and the existence of ICA is at stake as a SWAT team is about to raid his hideout. His only humanizing trait in this installment is a pet yellow canary he keeps in a cage, which he kills during the said raid to avoid his cover being blown with a slight hint of sadness in his face.
- Soft-Spoken Sadist/The Stoic: He's a synthetic man, like Roy Batty in Blade Runner. The best 47 can do is mime human emotion, which he does—very effectively—while in disguise.
- Spell My Name with a 'The': By Absolution, he's gained a reputation as The Hitman.
- The Stateless: 47 is a man of no nation, and no known fixed abode. Technically he could be considered Romanian by birth, but his status as a lab-created artificial human might throw that into question, and by Romanian law he'd have to be living in the country to actually claim birthright citizenship.
- Suddenly Always Knew That: 47: The man of a million and one talents. Can we just stop for a moment to appreciate 47's ability to do things that he shouldn't really know how to do, from the mundane to the extraordinary:
- Operate any vehicle, no matter how absurd.
- Disarm a nuclear explosive ('Plutonium Runs Loose', 'Deadly Cargo')
- Preparing Sushi ('Tracking Hayamoto', 'Sushi Honshu Style')
- Preparing Fugue Fish ('Situs Inversus')
- He has fantastic gardening skills in Silent Assassin, so good that Father Emilio forgives 47 for murdering several people for the sake of money because that's just how great he is at it.
- Officiate a wedding ('Till Death Do Us Part')
- Strut down a runway as a model (who happens to share a resemblance, but still) ('Showstopper')
- Mix together an obscure cocktail while following the recipe to a T ('Showstopper')
- Beat Jasper Knight, a master of chess in his own gamenote ('The Final Test')
- Psychoanalyze someone and get them to admit a dark secret of theirs, a murder no less, in mere minutes ('Sapeinza')
- Comfortably massage people ('A Glided Cage')
- Perform robotically-enhanced surgery ('Situs Inversus')
- Play the drums well enough to win over a room full of well known indie musicians, producer and music stagehands ('Club 27')
- Repair a tuk-tuk ('Club 27')
- List off and perform a series of yoga positions ('Situs Inversus')
- Using the tools of a pit crew to mess with their race car in specific and subtle ways ('The Finish Line')
- Perform a 'spiritual cleansing' in front of a group of superstitious folk with nobody the wiser ('Three-headed Serpent')
- Play the bongos with the rest of a band without any rehearsal ('Three-headed Serpent')
- Fix a tattoo to look exactly like another person ('Three-headed Serpent')
- Paint a stylish portrait of someone ('Chasing a Ghost')
- Neatly shave people's beards and hair without harming them ('Chasing a Ghost')
- Sell a house convincingly, if a bit stilted ('Another Life')
- Have intricate knowledge of a Cassandra Snow novel; 'New England Wiccan', to the point that when you get to meet its author while disguised as a super-fan, 47 calls him out on a poorly-written part of the book ('The Author').
- Suit-Up of Destiny:
- After Vittorio is kidnapped by the mob, 47 uses his old employee ID number and password to fast-dial Diana for help. But the Agency isn't just going to help 47 just like that: He needs to repay them with a few pro bono hits. Mr. 47 suggests that an arrangement can be made, and after a cutscene, he unearths the suitcase which contains his familiar guns, laptop, and suit.
- In the climax of Absolution,, he pays a visit to his old friend, Tommy the Tailor, to see about getting some new threads. Indeed, he looks like a hobo in his current suit, which is burnt to cinders. Tommy leads 47 to the back of the store and presents him with a newly-tailored suit, so he can resume his line of work in style. 'It's quite an improvement over your old suit.' (Just take his word for it.)
- Sugar-and-Ice Personality: He lives by an ancient code: an eye for an eye, and a tooth for a tooth. For this reason, he's twice prepared to spill Diana's blood when she backstabs him. Yet he mourns her loss in his audio log, expresses some skepticism over the hit, and notes for the record Diana's past willingness to stick her own neck out to save his.'But I'll never forget those who betrayed me..and those who never betrayed my trust.'
- Super Prototype:
- 47 is a vastly smarter and superior killer than his so called 'upgrades' the 48s, as well as much better than any of shoddy knockoff versions.
- Remember that 47 was just an experiment: a first of his kind to have free will and be able to think for himself. Ort-Meyer wanted him to die so he can create his own army with the knowledge he learnt with 47. As we all know, that kind of backfired. So in that regard, 47 was a failure, see Flawed Prototype above.
- Super Soldier: According to Ort-Meyer, his 'sons' were genetically-engineered to go beyond the parameters of normal human beings. The only thing they lacked was a sense of identity (which the Doctor considered a hindrance). In effect, 47 has somewhat above average human strength, stamina, and cunning, and he appears to age remarkably slower than a normal human.
- Suspect Is Hatless:
- Sometimes the best disguise is none at all. (47's own suit, we mean. We don't want 47 running around in his birthday suit.) A clean-cut guy in a suit isn't going to turn many heads.
- Bateson's voice work perfectly compliments the nondescript design of the character. Even his accent (South African) is hard to place. It's usually a bad thing to convey a total lack of character, but for 47's background and concept it works perfectly.
- Swiss Bank Account: According to a conversation with Diana, he prefers to deposit his money offshore. Quelle surprise.
- Sword over Head: Fresh off his success in liquidating the Franchise (a murderous cabal which threatened the Agency), our intrepid hitman heads to Chicago for a redux. Even after successfully plugging Diana in the chest, however, 47 can't bring himself to shoot her in the head — not without knowing why. He never needed a reason to kill anyone before.
- That Man Is Dead: 'Tobias Rieper' was his go-to alias in '99. But after rediscovering where he came from, he seems to have given up any pretense of being human, and curtly tells Mei Ling to stop calling him that. He reuses it in Hitman (2016) onwards.
- Themed Aliases: Most of the aliases he takes on in Hitman 1-4 (Tobias Rieper, Metzger, Krupps, Dr. Cropes) are Death-related.
- They Look Just Like Everyone Else!: One often-overlooked reason for his success is the fact that he can blend in fairly easily. While he's not as normal-looking as most examples of this trope, neither does he really look like a 'bad guy'.
- Throwing Your Sword Always Works: All the items 47 picks up (knives, scissors, busts, books, briefcase etc) can be thrown at opponents. Depending on the sharpness of the item, this will either kill or knock out the victim. This extends to throwing soda cans. Food thrown at long range does not knock people out, it only knocks them down.
- Took a Level in Jerkass: He is kind of a dick in Blood Money.
- Took a Level in Kindness: IOI has tried to give to depth to 47, turning him from an emotionless killer into a more complex and a dimensional being. In Silent Assassin, he becomes friends with the priest who let him work at his church, and the story is set in motion after he is kidnapped. Absolution follows 47's quest to fulfill the dying wishes of his ex-controller Diana, keeping her ward (Victoria) out of the hands of the ICA and other interested parties.
- Trojan Prisoner: 47 isn't the type to surrender, but Diana knows a full-on assault on Cayne isn't going to work this time (47 tried that approach in Paris and he barely survived). Instead, Diana worms her way into The Franchise's good graces and personally delivers them the 'body' of Mr. 47. All without informing 47 about her plan, of course.
- Turned Against Their Masters: Ort-Meyer never hesitated to use 47 to kill his closest associates. However, he sings an entirely different tune once 47 turns against him. 47 also eradicates his 'brothers' to keep Ort-Meyer's plan from coming to fruition (or maybe prevent his own obsolescence?)
- The Unfettered: The ending to Silent Assassin has an interesting statement by David Bateson's 47 about how he will live his life.
- Used to Be a Sweet Kid: His backstory also mentions that he caught and kept a mouse, and later a runaway laboratory rabbit, when he lived at the asylum. The former indirectly lead to 47's very first murder-for-hire: when one of his deranged clone brothers killed his pet mouse, he retaliated and tried to run away. An orderly later gave him treated him with a pancake breakfast, before returning him to the asylum, leading him to think he was being rewarded for the killing.
- Unusual Eyebrows: Not unusual on their own, but 47's large, jet black eyebrows stick out on 47's otherwise pale, hairless head.
- Unwitting Pawn:
- In the original game, Ort-Meyer lets 47 think he's escaped the Asylum all on his own. 47 eliminates each of his father's competitors one by one, not realizing the Doctor is keeping tabs on him,
- In Silent Assassin, Sergei arranges for the random of Father Vitorrio to lure 47 out of hiding (and out of retirement) so the Hitman can help him assemble an untracable nuclear warhead.
- In Absolution, the Agency hired 47 to kill Diana and prove his loyalty to them. Travis also wants Victoria located and returned safety to ICA. Once 47 realizes who the real target of his mission, he vanishes after driving Victoria away from the drop point. Travis is then forced to send wave-after-wave of Cleaners to both retrieve the girl and kill the hitman he duped.
- In Hitman 2016, his first four assignments were arranged by a shadow client who used the murders to cover up his tracks and serves his own interests. 47 doesn't really care since the contracts were still fair and paid.
- Vigilante Man: Absolution. Though he denies it in the briefings ('Someone should clean the place up..but I am not that man.'), 47 knows exactly what genre he's in and pops his collar like a Frank Miller hero.
- We Wait:
- The cover art most commonly depicts 47 sitting in the shadows, Buddha style, with his rifle at the waiting.
- After dropping Victoria off with Sister Mary, 47 buys a safehouse overlooking the orphanage. There he sits, like Michael Corleone, motionless in a chair. 'Waiting.. For what?' A couple of days later, he finally gets a call from Birdie which puts him back on-track.
- Walking the Earth: In the epilogue of Silent Assassin, 47 laments his continued presence only puts other people in danger. He decides he can never retire in safety and must keep moving.
- Wall of Weapons: He starts with a bare wall in Hitman 1-4, and it's up to you to fill it up.
- Weapon of Choice: Both his silenced silverballer pistol as well as his garrote have been consistent elements in the series.
- Weapon Tombstone: In Blood Money, Diana is seen carefully confiscating his Silverballers before injecting him with the shot. Once Cayne and the others rendezvous at the church, Diana approaches the funeral pyre and places the guns on 47's chest in the classic Hitman pose.
- Welcome Back, Traitor: After spending most of Absolution as a rogue agent, it's implied in Diana's letter that 47 will be welcomed back into the Agency now that he's helped to expose Travis' corruption.
- What Measure Is a Non-Human?: The realization that he's not human drove 47 to quit his job, discard his possessions and hide away in Sicily. Contracts, which takes place after Silent Assassin, also suggested that Agent 47 has PTSD.
- White Shirt of Death: Blood Money makes good use of this. Having been interred in a crematorium by Diana and The Franchise, his black suit and gloves have been swapped for an all-white ensemble, and when he springs to life, it signals one of the bloodiest shootouts in the Hitman series.
- World's Best Warrior: Among those who know he exists, 47 is considered to be unquestionably the world's deadliest assassin.
- Wrestler in All of Us: There is a segment in Absolution where you fight a luchador in a quicktime event wrestling match. Not even joking.
- You Are Number 6: His name originates from a barcode on the back of his head, 640509-040147, a serial number that marks his place in a series of cloning experiments designed to create an army.
- You Remind Me of X: In Absolution, 47 is tasked with protecting Victoria as Diana's final wishes because, like him, she's genetically engineered and suffered through painful experimentation.'Human experiments.. children as weapons? This is all too close for comfort. All the more reason to pull the plug.'
- Your Size May Vary: The official Agent 47 ICA Files trailer for Absolution says he's 188 cm, although other sources had him at 192 cm. Guess someone thought it would be weird if the playable character was much higher than most NPCs. How else does he fit into all those clothes?
Index
Agent 47 | |
---|---|
Hitman character | |
First appearance | Hitman: Codename 47 (2000) |
Created by | IO Interactive |
Designed by | Jacob Anderson |
Portrayed by | 2007 film Timothy Olyphant (Original) Borislav Parvanov (Young) 2015 film Rupert Friend (Original) Jesse Hergt (Young) |
Voiced by | David Bateson |
Information | |
Full name | 47 |
Alias | Tobias Rieper |
Gender | Male |
Occupation | Assassin |
Affiliation | International Contract Agency (ICA) |
Nationality | Romanian |
Agent 47 (born simply 47) is the protagonist and anti-hero in all of the Hitman video games developed by Danish developing company IO Interactive (IOI) and published by Warner Bros. He appears in all mainline games in the series, comics that are published by Dynamite Entertainment, and two live action films. The character first appeared in Hitman: Codename 47 (2000) and more recently in Hitman 2 (2018).
47 is a paid assassin (a hitman) clone. He gets his name from being the forty-seventh clone created from the DNA of five different men. These clones were made to be perfect assassins who could easily maintain peak physicality and intelligence, while easily being controlled by whoever they were devoted to, usually a handler. As 47, the player gets to travel the world and execute hits on individuals, while trying to be as stealthy as possible. This includes taking disguises, using aliases, and using silenced weaponry.
The character of Agent 47 has been well received by critics and has become a well known video game character since his inception in 2000.[1]
- 3Biography
Concept and creation[edit]
According to Jacob Andersen, lead designer of Hitman 2: Silent Assassin, Agent 47 went from being 'a mean old hairy guy' to having 'hi-tech glasses' before getting to his current design. More inspiration came from 'comic books, Hong Kong movies,' and other similar media.[2]
According to Game Director Rasmus Højengaard (Hoejengaard), the idea of a clone whose future is decided by the people that created him, intrigued the Hitman team. Hojengaard felt the idea of creating the 'ultimate assassin' by cloning 'evolved with the character before the first Hitman game was done'.
The character of 47 is voiced in the video game series by David Bateson, who was also the basis for 47's appearance.[3]
Background[edit]
47 is a genetically-enhanced clone, the culmination of decades of secret research into gene augmentation. His creation was funded by a cabal of criminal masterminds who donated their own DNA to the project.
In the 1950s, five men of various nationalities served in the same unit of the French Foreign Legion. After their time with the Legion was finished, four of those men returned to their respective countries and constructed their own criminal empires. The remaining one, Dr. Otto Ort-Meyer, ran a mental institution which he used as a cover for genetic experiments. In exchange for research funding, Ort-Meyer provided his former comrades with donor organs harvested from clone bodies, those organs significantly extending their longevity.
The men whose DNA contributed to 47's creation are often referred to within the series as the 'Five Fathers', consisting of Dr. Otto Wolfgang Ort-Meyer, Lee Hong, Pablo Ochoa, Franz Fuchs and Arkadij Jegorov. Otto Wolfgang Ort-Meyer is a discredited German scientist living in Romania, whose radical theories were deemed insane by his peers. Ort-Meyer believed that genetic recombination and human cloning could be used to produce a perfected version of the human species, superior in strength and mind and unburdened by conscience. His ultimate goal, unbeknownst to his associates, was to create an army of flawless and unquestioningly obedient supermen. When Ort-Meyer's associates become suspicious of his motives, he employs 47 to systematically eliminate each of them. When 47 discovers Ort-Meyer's plans, he manages to eliminate Ort-Meyer.
Ort-Meyer's research produced many failed attempts, including a clone named Mr. 17, but ultimately he managed to perfect the process enough to produce an assembly line of genetically augmented clones. 47 belonged to Ort-Meyer's fourth series of clones, possessing a 47th chromosome which, combined with DNA harvested from the world's most dangerous criminals, endowed him with levels of strength, speed, stamina, and intelligence significantly above the human norm.
In Hitman: Blood Money, it is explained that American interests had repeatedly attempted to replicate Ort-Meyer's success, but were largely unsuccessful. 47 is the only successful healthy cloned specimen, and nothing has yet come to parallel him; while other attempts have come close, they were plagued by problems such as albinism and extremely short lifespans (eighteen months). Ort-Meyer's research was distributed among many covert cloning labs, but is insufficient; a sample of 47's bone marrow is needed to fill in the DNA gaps, making him an extremely valuable specimen.
However, during events of Hitman and Hitman 2, it is revealed that 47 had one final brother, Agent 6, who escaped from the asylum and fled to America under the assumed name of Lucas Grey. Grey has created a domestic terror cell with the expressed purpose of hunting down Providence, the secret society which funded and benefited from Ort-Meyer's experiments. Although 47 is initially assigned to hunt Grey, he soon remembers that he and 6 made a blood pact as children to hunt down those responsible for their creation. With his memory restored, 47 secretly aides in 6's crusade.
Biography[edit]
Agent 47's typical attire consists of a black suit, black leather gloves, white dress shirt and a red tie. As the Hitman video game series allows players the option of engaging in stealth-based strategy to avoid conflict, Agent 47 has the ability to exchange his stock costume (a costume assigned to Agent 47 at the beginning of a level or displayed in a cut scene) with various characters in the game to avoid detection. There are a wide variety of costumes to choose from including police, military, medical and culinary uniforms that are all made available by incapacitating non-player characters and 'stealing' their clothing.
In addition to the signature suit, alternative stock costumes are occasionally provided. In Codename 47, he is seen wearing a guerrilla camouflage in the jungle, while in Silent Assassin Agent 47 wears a protective anorak in the Japanese mountains and a blue turban in Afghanistan. At the end of Blood Money, Agent 47 wears a white suit and white gloves while he is placed into a coffin during his funeral.
In addition to clothing, Agent 47's distinctive choice of weaponry plays an important role in his appearance. He prefers to use a pair of silver customized AMT Hardballers, a M1911 clone, nicknamed 'Silverballers.' Following the third video game in the series, Hitman: Contracts, the Hitman symbol replaces the Silverballer logos that are typically printed on the side of the pistol's slide. Throughout the franchise, the Silverballers serve as Agent 47's signature weapon, along with his fiber wire black garrote, appearing in every game of the series.
47's barcode as based on images from Dr. Ort-Meyer's journal.
Agent 47 is completely bald with very pale skin and blue eyes with dark eyebrows. His International Contract Agency (ICA) file from Hitman: Absolution states his height as 1.88 m (6 ft 2 in).[4] In Hitman: Enemy Within, his weight is given as 85 kg (187 lb).[5] It is apparent that 47 grows older, evident by the added wrinkles through the course of the first four games. He significantly aged in Absolution, with many wrinkles on his face, him performing certain actions slower and other reduced abilities. This is retconned in HITMAN™ as 47 appears much younger, with him looking exactly the same in the game’s main sections and prologue which takes place 20 years ago, when he was inducted into the ICA. A medical report on 47 in-game states that although 47 is in his 50s, his body is still in peak condition as if he is 20–30 years old, and he has no possibilities of developing a disease. Since players of the video game series control the character from a third person perspective, the barcode that is tattooed on the back of his head is starkly prominent, although in Hitman: Absolution, he has the tattoo covered by a bandage for most of the game, after he removes it in an attempt to disguise himself.
His barcode acts as a security key to access areas of the facility where he was created and trained. 47's barcode is implied to be in Code 39; according to Dr. Ort-Meyer's journal, the barcode was added to the tattoo in 1975, one year after the code was developed. Curiously, the other characters in the games appear oblivious to the conspicuous tattoo. A newspaper's description of 47 in Hitman: Blood Money fails to mention the barcode as a notable characteristic. The barcode is however referenced in Hitman: Absolution as the only distinguishing feature 47 has, and that while others do notice it, the description of a bald man in a suit with a barcode tattoo is simply too vague to be useful to law enforcement.
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Early life[edit]
From ages five to seven, 47 was quiet and showed little social interaction. His only display of affection was towards a runaway laboratory rabbit he adopted on August 21, 1970, displeasing Dr. Ort-Meyer. However it died on May 2, 1972. Ort-Meyer noticed 47 crying and was surprised, as he'd never seen any of his clones do so before. Five years later, he also showed affection to a pet mouse. He cared for the mouse for about a month, until it was killed by a fellow clone as a cruel prank.
47 was bullied by another clone in 1977, which was part of the 6 series. They were both 12 years old. After watching a kickboxing tournament held by Ort-Meyer for his friends and colleagues, he killed the clone in a toilet stall by choking him to death and left his face submerged in the toilet. To escape the asylum, he made a fiber wire out of a windowsill and broken parts of a broom, oiled squeaky door hinges to sneak out, and stashed a bow and arrow to kill a guard dog before he jumped the gate.
He hitchhiked his way into a Romanian town, without money. He first noticed luxury clothing stores. Later, an asylum doctor found him at a bus stop and rewarded him with a pancake breakfast. He explained to 47 that he was right to kill that series 6 clone and had done a good job of it, but should in the future only kill when instructed to do so.
Between ages thirteen and twenty-three (1978–1987), 47 began a fairly negative relationship with the asylum staff, attributed to his chronic uneasiness stemming from his regular medical checkups and frequent injections. On one occasion, 47 stabbed a doctor repeatedly with several needles, thus, prompting Dr. Ort-Meyer to assign more security for 47.
Training[edit]
Along with the other clones, 47 was trained from youth to become a silent assassin. He was instructed in the use of firearms, military hardware, unarmed combat, the use of disguises, and the use of more classical tools of assassination like the infamous fiber wire and poisons. During his training in Romania, he was noted for his exceptional marksmanship, as well as for attacking the asylum staff with homemade slingshots, all of which were promptly confiscated. Along with learning how to use the tools of an assassin, 47 was trained to analyze and adapt to his surroundings when planning an assassination, allowing him to see multiple paths for which he could eliminate his targets silently and efficiently. He also shot smiley faces into targets when he was bored. This is one of the only possible examples of 47 being exposed to pop culture, although all of the clones were sufficiently educated about the outside world by using traditional school textbooks.
Escape[edit]
On September 5, 1989, Dr. Ort-Meyer went so far as to remember 47's twenty-fifth birthday in his journal, although 47 himself didn't, along with comments that he had become 'mature' and stopped many of his bad habits. In 1993 he stated that 47, now almost thirty, had passed every test he can think of and is his most skilled clone.
As Dr. Ort-Meyer's friends grew weary of funding him with little results, relations between them soured. Dr. Ort-Meyer sometimes blatantly hinted that he would use the clones against them if he felt necessary. Ort-Meyer initiated this plan by purposely creating a gap in the asylum's security for 47 to escape. Having watched 47's every move, Dr. Ort-Meyer was very pleased with 47's performance (despite the fact that 47 killed one of his security guards for a disguise) and concluded that his training was complete.
Employment[edit]
According to 47's ICA file from the Hitman: Absolution trailers, the International Contract Agency first took an interest in 47's activities in 1998 and enrolled him in 2000. HITMAN chronicles how 47 came to join the ICA – they had been impressed by his previous work as a freelance assassin, and requested to 'test' and audition him. Agent 47 arrived at a ICA training facility and was greeted by fellow trainee Diana Burnwood. 47 went through and passed rigorous training programs, psychological evaluations, and a thorough background check, although they found very little about 47's previous life.
While Burnwood believed that 47 would be an invaluable asset to the ICA, Erich Soders, the facility's training director, was very reluctant to recruit 47 because of how little they knew about him, telling Diana, 'Frankly, it's as if the earth just spat him out.' Soders suspected 47 of lying about coming from a Romanian asylum, because 47 covered his tracks perfectly.
Soders grew displeased with this lack of information on Agent 47's background, there was nothing from 47's past that ICA could use as leverage against him, and administered the strictest possible tests on 47 in hopes of being able to reject him. Learning of this plot Diana also chooses to 'bend the rules' and assists 47 to pass his audition. 47 was then made a full agent of ICA and Diana Burnwood was assigned to him as his handler.
With a lifetime of training and genetically augmented physical abilities, Agent 47 swiftly rose to become the Agency's most efficient, and most requested assassin. Immediately after the success of his first contract kill, he was later awarded the rank Gamma. As he has little to no memory of his background, he dedicated his life to be a skilled assassin which provided him with a lifestyle of adventure and luxury.
Despite the threat however, he continued with the I.C.A. until the events of Hitman: Blood Money, during which the organization is destroyed. At the end of that game the I.C.A. is rebuilt. The last scene depicts Agent 47 walking into a shop, using a fake name and asking what they have to sell 'preferably in the back,' suggesting that he has resumed his career at either the I.C.A. or a competing organized criminal organization.
In Hitman: Absolution it is confirmed that he is still an employee of the ICA, but his employment was put on hiatus once again. He is hunted by ICA official Benjamin Travis and his men, who labeled 47 and Diana as traitors because the latter took Victoria, product of his cloning project. At the end of the game, it is revealed that Travis was corrupt and acting without his superior’s orders and 47 kills him, everything turns out to be an elaborate plot of Diana trying to rid Travis’ influence as well as his clone project. 47 and Diana then resumed their career at The ICA.
It is shown in HITMAN™ that he and Diana still serve with the ICA.
Personality[edit]
His absolute highest priority is completing his contract. He will sacrifice innocents if he must, but he will kill the target (although it remains a part of his dedication to professionalism to avoid any unnecessary collateral). He is emotionally closed off to the suffering of others when appropriate on a contract, even if they remind him of himself at a younger age. He is very quiet and monotone to the point of being socially awkward, which is perhaps the biggest of his very few weaknesses. Nevertheless, he can blend into the crowd and play the role of a regular person very effectively and efficiently. He is content with being alone, but has a deep if unexpressed admiration for the few people he becomes close to, especially Diana Burnwood, Father Emilio Vittorio, Helen McAdams, Victoria and Tommy Clemenza. Agent 47 also shows uncharacteristic sensitivity towards animals that he keeps as pets, such as his childhood rabbit and mouse he found from the asylum itself, and the yellow canary in Hitman: Blood Money (though he is not hesitant to kill it in the cut-scene before Requiem in order to avoid giving his position away). He very rarely shows the same care towards human beings, though notable exceptions include Mei Ling, Father Vittorio and Victoria (whom 47 and Diana treat sort of like a daughter). He also expressed his disgust at exploiting innocent people, as mentioned during the briefing in Death Factory, when he lamented at how Travis and Blake Dexter used 'children as weapons'.
Agent 47 approaches his assassinations with professionalism but will, however, not show any hesitation or remorse when it comes to killing or silencing witnesses and other potential threats to his mission. Agent 47 generally speaks in a monotone, proper, non-threatening tone, rarely swearing, or even raising his voice. 47 also has a blank and somewhat sinister facial expression, often scanning the scene with his eyes; the only other facial expression 47 has been known to show is pain. He also occasionally smirks in the 2007 movie adaptation. Agent 47 seems to also be an accomplished conversationalist despite the fact he's extremely reserved, often able to fool and manipulate people with convincing lies and bluffs. Hitman: Enemy Within shows that he has the capability to act far out of his normal personality to imitate people, such as a cocky womanizing biker.
Both Hitman novels as well as some portions of Hitman: Absolution show a side of 47 he rarely shows. When out of his element or not on assignment, 47 occasionally shows behavior similar to ordinary people. In Hitman: Enemy Within, he is shown cursing when under frustration, as well as rarely sharing jokes with Diana. But more often than not, he prefers to share little words and keeps to himself.
Teller software free download. Given his fee, Agent 47 would have to be a multi-millionaire from his contract earnings but never stops going for new contracts. He only spends his money on simple things like food, suits, gear, and shelter, although he is also known to donate some of it to Father Vittorio. He does have a particular taste for expensive clothing (it is implied in Blood Money and Absolution that all his suits are custom-tailored) and fine dining.
Knowing this it can be determined that 47 does his work as a hitman for more than just money, but for purpose in life. This is further demonstrated when he did not retrieve the ten million dollar ransom suitcase Blake Dexter had, when he eliminated him but instead let Victoria dump the money on Dexter's body and fly off into the breeze. It is stated that he has to work as a hitman, since trying to live a 'normal' life will endanger those around him, such as what happened in the second game, showing he does show concern to other human beings.
Morality[edit]
Even though 47 is a relatively emotionless assassin, he shows signs of morality. In Hitman 2: Silent Assassin, he is seen confessing his sins to Father Vittorio. Subsequently, he is also depressed at the apparent loss of his spiritual guide that he agrees to take on the 'suicide mission' of killing Deewana Ji. The novels often have him pondering the question of his own morality and values. In Hitman: Absolution, 47 initially goes through with his contract to eliminate his former handler Diana Burnwood after she exposed the ICA and went into hiding, shooting her before she has the chance to explain herself. Watching her wounded on the ground, 47 hesitated to finish her and demanded how she could do such a thing. Telling him that she needed to take the young clone Victoria away from the doctors, 47 agrees to keep Victoria safe.
Abilities[edit]
Hitman Agent 47 Video Game
As a class one type clone, 47 was genetically enhanced in order to perform physical tasks much more efficiently than an average human. He has heightened combat skills, speed, reflexes, strength and stamina (he is apparently able to run 10 km (6.2 miles) in 36 minutes and 39 seconds) in as well as an effective metabolism and some form of limited healing power. His healing powers are efficient enough to help him recover from a gunshot in a few hours despite him needing some medical attention in order to have the bullet removed and the pain suppressed with some painkillers, as seen in Hitman: Contracts. 47 has mastered the art of stealth, being able to terminate multiple enemies in the same area one at a time and sneak up on almost anybody and quietly neutralize them. 47 also has an expert level understanding in the use of disguises in order to access unauthorized areas of a location. He is physically strong even when compared to adult males of his size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, and jump from balcony to balcony with minimum effort. It is evident that 47 is a very skilled driver, judging from how well he managed to maneuver Dr. Ort-Meyer's car past a police blockade (in rainy conditions) at the end of 'Asylum Aftermath', the first mission in Hitman: Contracts. 47's driving skill is also manifested in his ability to drive specialist motor vehicles, such as a bus and a large truck at the end of the mission 'Amendment XXV' in Blood Money and 'The Meat King's Party' in Contracts, respectively. 47's vehicular skills are not just limited to cars: he is seen flying helicopters and planes and driving boats numerous times throughout the series. To keep in his physical condition and also keep his skills in balance, 47 practices his combat, shooting, assassination, and stealth skills whenever he is not on an assignment.
Trained extensively in armed and unarmed combat and in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, 47 is fully adept at surveying his environment and using it to his advantage. Highlighted in Hitman: Enemy Within and Hitman: Absolution, 47 is an expert in hand-to-hand combat. From a young age, 47 was trained with his fellow clones to master kickboxing. 47 was an above average fighter, losing only to clone number 6. In Hitman: Blood Money, he can disarm trained and armed soldiers with ease, as well as render people unconscious with minimal effort. In Hitman: Absolution, he is skilled enough to engage several armed enemies unarmed and survive. He also shows his skill in martial arts when he is able to beat a genetically altered giant Sanchez in a one on one fight. He is also resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods. 47 is skilled in infiltration, as seen in the trailer for Hitman: Absolution when he must enter Diana Burnwood's mansion to kill her, ex-filtration, and evasion, as well as the traditional art of assassination as seen when carrying out contracts. On site, he can slip past guards without arousing too much suspicion. He is a perfect marksman, so well that the newspaper in Hitman: Blood Money called him 'Legendary Agent 47'.
47 also has a detailed understanding of human anatomy and human nature, shown through his use of poisons, and sedatives, as well as striking vital points when strangling targets silently or using hand to hand combat. He also knows how best to move throughout an area without catching the attention of civilians or armed guards. He knows exactly what parts of the human body to shoot that would be a survivable shot, a fatal shot or even a slow painful shot which 47 has used to interrogate one of his victims. He is also able to face multiple enemies unarmed and survive the encounter unharmed.
Hitman Agent 47 Game Free Download For Pc
Whatever the odds, 47 never panics. He always keeps his composure and clear mind to the point of being perfectly aware of all his surroundings and constantly calculates his every action, never losing focus.
Reputation[edit]
Over the years, 47 had gained a near mythical reputation of being the world's deadliest hit man, with most people believing that he actually doesn't exist. Due to his successful track record, 47 is usually given the Agency's largest, most complex and most difficult assignments. He completes all of his assignments with unwavering accuracy, fulfilling all of his objectives and unfailingly eliminating his targets. 47's stealth and cunning are so perfect that 47's existence in the I.C.A. became legendary; he is regarded by the world as an urban legend of a 'mysterious assassin', and very few know of his appearance (fewer people even know that he exists). He is also given the gamma status by the ICA for his accomplishments as an assasin.The degree of 47's professionalism is such that in the trailer sequence that plays on the title screen of Blood Money, the speaker states that once a client has contracted 47 to perform an assassination, he cannot be called off and will fulfill the contract through to the end no matter the difficulty or the victim itself, even if the client changes their mind, meaning that the client must be absolutely certain of their desire to have the contract fulfilled before they request 47 themselves from the Agency. It also has been noted that 47 is the most expensive assassin offered by the I.C.A., and that his assignments have been among the Agency's most lucrative.
Living quarters[edit]
47's hideout is unknown, and it's unknown where it is, or actually how many hideouts he owns. They are often portrayed to be run-down buildings. He operated out of Father Vittorio's church in Hitman 2: Silent Assassin. In Hitman: Contracts, while the game is predominately flashbacks, 47 is staying at a hotel in Paris, where he is recuperating after being shot. In Hitman: Blood Money, his primary hideout seemed to be in a sewer, with a single laptop to maintain contact with the I.C.A., a shooting range and an armory, and a single rusty bed.
Reception[edit]
In 2012, GamesRadar ranked Agent 47 as 47th 'most memorable, influential, and badass' protagonist in video games, commenting 'To refer to Hitman's Agent 47 as a hero would be a bit of a misnomer. He has been known, after all, to unceremoniously murder a man simply because his clothes were deemed desirable, and then also cram that man's naked corpse into an armoire in an insane effort to cover his tracks.'[6] The same site ranked him as the 4th 'top assassin', commenting 'Cloned in a lab and raised from birth to be the perfect assassin, 47 is a cold, conflicted soul.'[7] GamesRadar also ranked his barcode as the '6th sickest tattoo in gaming', stating 'The perfect ink for the perfect assassin, Agent 47's barcode is proof a tattoo doesn't have to be flashy to be sick.'[8]
IGN ranked Agent 47's Fiber Wire as the '94th top video game weapon', commenting 'It's always there, lurking just inside his jacket pocket, waiting to silently snuff out his marks (or indeed, anybody else he sees fit).'[9] IGN ranked him as the gaming's fourth 'most notorious' anti-hero, commenting 'He's just doing his job, you might say, like most people do. But his method of operation elevates him to a sadistic level. He does whatever it takes to get the job done – collapsing hot tubs, dressing up as waiters, poisoning donuts, and more. Even if it's just his job, he's no good guy and deserves a spot on this list.'[10]
Complex ranked him as the 5th 'best assassin and hitman in video games', adding 'Whether putting together cold and calculated plots to take out his target or running in guns blazing to empty a room (up to the player, of course), Agent 47 is the original contract killer who makes his own rules.'[11] Complex ranked him as the '11th most stylish hitman', adding 'Agent 47 trademarks in banality and straightforwardness, so he fittingly sticks to the stock assassin's uniform: black suit and black leather OJ isotoners.'[12] Complex also ranked him as the '23rd most stylish video game character', commenting 'A well-tailored suit never goes out of fashion. While we would have liked to see Thom Browne put some work into modernizing the cut, we’re not complaining.'[13] The same site also named his likeness to David Bateson as the '25th best video game character look-a-like (sic)', where they stated 'You can thank him for badass bald head.'[14]
WatchMojo.com ranked Agent 47 as the '6th best video game secret agent', commenting 'Spanning six video games, two novels, a movie (and a reboot of that movie), Agent 47 may very well be the most recognizable secret agent to debut in a game.'[15] WatchMojo also ranked him as the '3rd best video game anti-hero', adding 'This contract killer doesn’t show much remorse for his victims, but that allows him to be ruthlessly effective at his job.'[16] The same site also ranked him as the 'top video game assassin' where they stated 'With his black suit, leather gloves, and signature silverballer pistols, who else could top our list?'[17]
Empire ranked him as the 21st 'greatest video game character', stating:
'A silent weapon for the International Contract Agency (ICA), Agent 47 – a name derived from the last two digits of his assigned number – is the perfect killer clone: a deadly mix of speed, intellect and strength. Originally conceived by IO Interactive as a disgruntled and bearded old guy, he was later transformed into the barcode-tattooed, snappy dresser who has since become a gaming staple. Leather gloves, red tie, black suit and bald, barcode-adorned head, Agent 47 is striking to the point where it's probably something of a hindrance in his chosen line of work.'[18]
Gaming Symmetry ranked Agent 47 as the 'top video game assassin of all-time', adding 'Agent 47 was created to be an assassin. I mean literally. And I’m not missing the word literally here.'[19]
Similarly, The Telegraph placed him third on their Top 10 video game anti-heroes, stating 'Call him what you want; any attempt to morally redeem Agent 47 stops dead at his job-title. This gentleman takes life for money.'[20] The same site ranked him as the 7th 'best video game assassin', commenting 'Not only is Agent 47 a master of gunplay, he's also pretty good at making things look like an accident.'[21]
Additionally, Thunderbolt Games ranked him as the '3rd best videogame anti-hero, stating 'Protagonist 47 is basically the perfect killer – confindent [sic], patient, relentless and brutal.'[22]
FHM ranked him as the 3rd 'most memorable hitman in gaming', adding 'With four full games and a Hollywood movie under his belt, Agent 47 is definitely a star.'[23]
In 2012, WhatCulture ranked Agent 47 as '2nd Wicked Video Game Assassin That Couldn't Be Stopped', calling him 'simply the best cloned cold blooded bald bar-coded bad ass'.[24] In 2013, WhatCulture ranked Agent 47 as '2nd Videogame Character Who Inexplicably Survived A Sh*tload Of Punishment', commenting 'The guy can shut out the pain and just keep on trucking, simply because he’s nuts. He can sustain more holes than your average game of Kerplunk, but still aim without a hint of discomfort'.[25] In 2015, WhatCulture ranked Agent 47's tattoo as the '14th famous video game tattoo', adding 'Agent 47’s famous barcode is a permanent reminder that he’s a product; a cold, clean killing machine that carries its job out with unquestioning efficiency.'[26] WhatCulture ranked Agent 47 as the '19th sexiest video game guy of all time' and as the '25th most iconic video game character of all time', commenting 'aside from his good looks, Agent 47’s fame comes entirely from the unique mechanics of the Hitman games themselves and the character’s fictional history.'[27][28] In 2016, WhatCulture ranked his Agent 47's fiber wire kill as the '14th most iconic signature move in video game history', adding 'Voice actor David Bateson has given Agent 47 quite the cool sense of calm no matter whether you’re bludgeoning someone with a hammer or skewering them with a fork handle, but there’s no more signature execution than using the now 16 year-old fiber wire.'[29] The same year, WhatCulture ranked him as the '8th Best Video Game Anti-Hero Of All Time', adding 'He's emotionless and merciless, so he'd have no problem actually killing an innocent he just happens to be hired for real threats.'[30]
GameDaily ranked Agent 47 as the 8th 'top baldie', commenting 'His black suit and red power tie accentuate his baldness. No need for hair.'[31]
In 2010, G4 included Agent 47 among the best assassins in all video games, adding 'From birth he was trained to be a calculated killer and a snappy dresser.'[32] In 2011, Buzzer ranked him as the '10th top video game character', calling him 'the best representation of the Grim Reaper in video games.'[33]Play magazine ranked him as the '3rd top slaphead' and as the '4th greatest PlayStation assassin', adding 'Genetically engineered to be the best hitman in the history of humanity, 47 comes with quite a billing.'[34][35]
Crizic ranked him as the '9th best gaming character', stating 'Of all the assassins in the world, Agent 47 is the guy you would never want to mess.'[36]
In 2013, Cheat Code Central ranked him as the '2nd top video game assassin', adding '47’s kill count is innumerable, and he remains one of the best assassins in the business…period.'[37]
In 2015, regarding the character's 15th anniversary, Arcade Sushi commented 'Whether he's in his iconic suit or wearing a janitor's jumpsuit, it'll always be a delight to be taking out targets with the Silverballer pistols, sniper rifle and garrote wire as Agent 47.'[38]
To get a quick start on creating an org chart, download a pre-designed template, and then customize it. Get the template for a chart. In PowerPoint, on the File tab, click New. Free organizational chart template. Using an Organizational Chart Template to Evaluate Company Functions. One way to use organizational charts as a business owner is by using it as a tool for management to eliminate inefficiencies. A quick glance at a chart can help you determine skill and duty gaps, as well as identify employees who may be able to fill those gaps.
Appearances[edit]
Agent 47 Hitman Game
Video games
Agent 47 Hitman Game Full
- Hitman: Codename 47 (2000)
- Hitman 2: Silent Assassin (2002)
- Hitman: Contracts (2004)
- Hitman: Blood Money (2006)
- Hitman: Absolution (2012)
- Hitman (2016)
- Hitman 2 (2018)
Comics
- Agent 47: Birth of the Hitman #1
- Agent 47: Birth of the Hitman #2
- Agent 47: Birth of the Hitman #3
- Agent 47: Birth of the Hitman #4
- Agent 47: Birth of the Hitman #5
- Agent 47: Birth of the Hitman #6
Film
- Hitman (2007)
- Hitman: Agent 47 (2015)
References[edit]
- ^'50 Most Iconic Video Game Characters of the 21st Century'. Rolling Stone. Retrieved 2019-02-28.
- ^'Hitman 2 Interview'. Gamershell.com. Archived from the original on 2016-03-04. Retrieved 2018-04-12.
- ^'David Bateson Agent 47 Interview'. YouTube. Retrieved 2017-02-07.
- ^Hitman: Absolution: Trailer „ICA File 5 – Agent 47“; (photo 1 from trailer, photo 2 from trailerArchived 2013-12-30 at the Wayback Machine).
- ^William C. Dietz: Hitman: Enemy Within, 2007, Del Rey Books, ISBN978-0-345-47132-1, page 12.
- ^Agent 47 - 100 best heroes in video gamesArchived 2012-12-07 at WebCite, GamesRadar, October 19, 2012
- ^'The Top 7.. Assassins'. GamesRadar. 2008-02-06. Archived from the original on 2013-09-22. Retrieved 2008-02-06.
- ^'19 sickest tattoos in gaming'. GamesRadar. 2014-07-22. Archived from the original on 2015-04-21. Retrieved 2015-05-05.
- ^'Top 100 Video Game Weapons'. IGN. 2012-03-27. Archived from the original on 2015-02-14. Retrieved 2015-02-14.
- ^IGN Staff,Gaming's Most Notorious Anti-HeroesArchived 2014-02-18 at the Wayback Machine, IGN, March 5, 2012
- ^'The 10 Best Assassins And Hitmen in Video Games'. Complex. 2013-01-04. Archived from the original on 2014-07-27. Retrieved 2013-01-04.
- ^'The 15 Most Stylish Hitmen'. Complex. 2012-11-30. Archived from the original on 2015-04-02. Retrieved 2015-03-31.
- ^'The 25 Most Stylish Video Game Characters'. Complex. 2011-09-14. Archived from the original on 2015-04-02. Retrieved 2015-03-31.
- ^'The 25 Best Video Game Character Look-A-Likes'. Complex. 2012-07-24. Archived from the original on 2015-04-02. Retrieved 2015-04-01.
- ^'Top 10 Video Game Secret Agents'. WatchMojo. 2015-04-21. Archived from the original on 2015-05-18. Retrieved 2015-04-30.
- ^'Top 10 Video Game Anti-Heroes'. WatchMojo. 2014-08-25. Archived from the original on 2015-05-12. Retrieved 2015-04-30.
- ^'Top 10 Video Game Assassins'. WatchMojo. 2014-06-20. Archived from the original on 2015-04-19. Retrieved 2015-04-30.
- ^The 50 Greatest Video Game CharactersArchived 2013-02-16 at the Wayback Machine, Empire, May 28, 2010
- ^'The Top 10 Video Game Assassins of All-Time'. Gaming Symmetry. 2012-12-13. Archived from the original on 2014-12-24. Retrieved 2012-12-13.
- ^Cowen, Nick; Hoggins, Tom (September 16, 2009). 'Top 10 game anti-heroes'. The Telegraph. Archived from the original on July 3, 2013. Retrieved April 21, 2013.
- ^'The 10 best video game assassins'. The Telegraph. Archived from the original on 2011-12-20. Retrieved 2012-11-26.
- ^'The Top 10 Videogame Anti-heroes'. Thunderbolt Games. 2009-04-29. Archived from the original on 2015-05-18. Retrieved 2015-05-05.
- ^Gelo Gonzales, The 5 most memorable hitmen in gamingArchived 2014-11-29 at the Wayback Machine, FHM, November 26, 2009
- ^Jack Chambers. '10 Wicked Video Game Assassins That Couldn't Be Stopped » Page 04 of 05'. Whatculture.com. Archived from the original on 2012-11-29. Retrieved 2012-11-26.
- ^Edward Owen. '10 Videogame Characters Who Inexplicably Survived A Sh*tload Of Punishment » Page 10 of 11'. WhatCulture.com. Archived from the original on 2013-06-29. Retrieved 2013-06-25.
- ^'15 Famous Video Game Tattoos (And What They Actually Mean)'. WhatCulture. 2015-10-08. Archived from the original on 2015-10-11. Retrieved 2015-10-16.
- ^'20 Sexiest Video Game Guys Of All Time'. WhatCulture. 2015-02-27. Archived from the original on 2015-10-25. Retrieved 2015-11-08.
- ^'25 Most Iconic Video Game Characters Of All Time'. WhatCulture. 2015-09-29. Archived from the original on 2015-11-01. Retrieved 2015-11-08.
- ^'18 Most Iconic Signature Moves In Video Game History'. WhatCulture. 2016-02-16. Archived from the original on 2016-02-20. Retrieved 2016-02-16.
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Hitman Agent 47 Game Online
External links[edit]
Hitman Agent 47 Game Wiki
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